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All fields2064Multimodal408AI agents386Frontier LLMs264Inference & serving188Teacher policy distillation159Medical image segmentation119Physics informed neural95Supervised & diffusion models93Voice AI39Forecasting time37Machine learned interatomic34Electrocardiogram ecg34Remote sensing33Deepfake detection31Federated learning29All 25 fields

Open problems across fields

  • Interface lock-in in multimodal spatial reasoning1 paper raises it · 1 addresses it

    Specializing a model on one spatial task (e.g., side detection) degrades performance on others (e.g., distance estimation), limiting general spatial intelligence.

    • ChronoReplay: One Answer Interface Is Not Enough for Streaming Spatial Intelligenceraises · addresses
  • Lack of unified evaluation for work agents1 paper raises it · 1 addresses it

    Existing benchmarks do not reliably measure how agents execute complex, stateful, or open-ended digital work, making progress hard to track.

    • Work Agents: Systems, Capabilities, and Optimizationraises · addresses
  • Memory tax in long-horizon agents1 paper raises it · 1 addresses it

    Dedicated memory systems often underperform naive retrieval, as reorganizing information can obscure evidence and reduce net value.

    • Memory Tax: Dissecting the Net Value of Agent Memoryraises · addresses
  • Credit assignment in diffusion language models1 paper raises it · 2 address it

    Iterative denoising in DLMs makes it hard to attribute rewards to individual tokens, limiting effective reinforcement learning.

    • DTCA: Denoising Token Credit Assignment for Reinforcement Learning in Diffusion Language Modelsraises · addresses
    • Multiscale Policy Optimization for Long-Horizon LLM Agentsaddresses
  • Grounded significance testing for temporal hypotheses1 paper raises it · 1 addresses it

    Language models assert temporal patterns without rigorous statistical validation, risking incorrect conclusions in high-stakes domains like healthcare.

    • Testimony from Timelines: Evidence-Grounded Significance Testing of Temporal Clinical Hypothesesraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.CVOct 6▲ 18

    Building Rome from a Single Image

    Jiraphon Yenphraphai, Fang Li, Tianshuo Xu, Depu Meng, Quentin Herau +3

    Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms…

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  • arXiv cs.ROOct 6

    QF3: Fast Flow RL with Filtered Q-Gradients

    Chung Min Kim, Brent Yi, David McAllister, Hongsuk Choi, Himanshu Gaurav Singh +5

    Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired…

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  • arXiv cs.LGOct 6

    Conformal Prediction Sets Quantify Information Gain: A Theoretical Perspective

    Kevin Zhang, Stephen Bates

    Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11…

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  • arXiv cs.CVOct 6

    4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction

    Shiqi Li, Sean Cho, Yijie Li, Fengzhi Guo, Bowen Wen +1

    Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain…

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  • arXiv cs.CLOct 6

    IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas

    Ziyu Chen, Yilun Zhao, Jiashuo Sun, Yiling Ma, Manasi Patwardhan +1

    Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best…

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  • arXiv cs.ROOct 6

    DepthWorld: 3D World Model for Robot Manipulation

    Jai Bardhan, Josef Sivic, Vladimir Petrik

    World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational…

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  • arXiv cs.AIOct 6▲ 6

    Agent Plasticity: Measuring Self-Improvement Through Experience

    Harman Singh, Anton Bakhtin, Rulin Shao, Gabriel Synnaeve, Ilia Kulikov +6

    AI agents increasingly operate in environments where they can diagnose failures and improve through experience, yet existing evaluations largely measure what an agent can do at a fixed point in time rather than how effectively it learns. Evaluating self-improvement requires answering three questions: does future performance improve and generalize beyond the interactions that enabled learning; how efficiently are new capabilities acquired; and where does the self-improvement process break down? To answer these questions, we study self-improvement in a controlled setting where agents amortize past experience into reusable artifacts that are inherited by future instances. At each checkpoint, we measure performance on training and held-out environment interactions while accounting for learning cost. We introduce agent plasticity, the efficiency with which an agent converts experience into gains in future held-out performance. Across multiple environments, frontier models exhibit sharply different improvement trajectories despite comparable opportunities to learn. Some achieve substantial and persistent gains, while others remain near or below their initial performance, and gains…

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  • arXiv cs.CVOct 6▲ 12

    ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing

    Zhenghong Zhou, Zhe Lin, Jiebo Luo, Yuqian Zhou

    Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without…

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  • arXiv cs.AIOct 6

    Sequential Probabilistic Uncertainty Estimation for Parallel Multi-Agent Reasoning Systems

    Tunyu Zhang, Zihao Zhao, Yusong Zhao, Haizhou Shi, Zhuohang Li +3

    LLM-based multi-agent systems (MAS) have attracted growing attention for improving reasoning through interaction among multiple agents. In this work, we focus on parallel multi-agent reasoning systems, where several agents solve the same problem over multiple rounds and aggregate their outputs into a final answer. Despite their strong reasoning performance, uncertainty estimation for such systems remains underexplored: the reliability of a MAS depends not only on individual generations, but also on how agents interact and evolve across rounds. We propose SAUCE (Sequential Agent Uncertainty through Consensus Evolution), a lightweight, training-free uncertainty estimator that formulates MAS uncertainty as sequential inference over a latent system-level belief. SAUCE aggregates round-level agreement and generation-uncertainty signals through a filtering-style update. Across five backbones, five benchmarks, and two MAS protocols, SAUCE improves misclassification detection, selective prediction, and calibration over a broad set of uncertainty estimation baselines, including standard log-likelihood-based methods and MAS-specific estimators.

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  • arXiv cs.AIOct 6▲ 15

    Sherpa: Teaching LLMs to Teach Adaptively

    Weixian Xu, Yanzhe Zhang, Zora Zhiruo Wang, Changyu Chen, Diyi Yang

    Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers…

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  • arXiv cs.CVOct 6▲ 4

    CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching

    Shangye Song, Dong Gong, Hong Jia, Yun Sing Koh, Xinyu Zhang

    Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or…

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  • arXiv cs.AIOct 6

    Agent in a Bottle: Can LLM Agents Turn Their Capabilities Into Cheap, Scalable Artifacts?

    Ankit Sonthalia, Haritz Puerto, Alexander Rubinstein, Martin Gubri, Seong Joon Oh

    Large language models (LLMs) can solve many narrow tasks, but querying them separately for millions of related instances can be prohibitively expensive. Can LLM agents autonomously create cheaper solutions for such workloads? We call this ability "bottling": the ability to turn general capabilities into task-specific solutions that balance answer quality and amortised cost. We introduce BOTTLED, a benchmark in which agents receive an entire unlabelled workload and must complete it under fixed time, compute and LLM API budgets. Agents choose their own approach, such as training a small model or writing a reusable program. Across ten models and three tasks, we find that strong zero-shot task performance does not reliably translate into strong bottling capabilities. Models with similar zero-shot scores can differ substantially after bottling, and 48 of 60 bottling runs score below the lower bound of the 95% confidence interval of their model's zero-shot performance. Moreover, 31 of 60 runs underperform the stronger of two small-model distillation baselines with the same token budget. Nevertheless, bottling can yield substantial savings: on query-product relevance classification,…

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  • arXiv cs.CLOct 6▲ 18

    AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model

    Sarim Hashmi, Mukul Ranjan, Kshitij Mishra, Mikhail Kuznetsov, Praneeth Vepakomma +1

    Web agents complete user requests by reading and acting on pages that third parties write, so an instruction planted on a page can redirect the agent away from the user's goal. The agent cannot simply ignore the page, because the page also holds the values and controls the task requires. Current defenses fine-tune the agent on injections fixed before training, and attackers that adapt to the trained model bypass them. Adversarial training lets the attacker adapt but keeps the tasks fixed, so a task stops teaching once the agent solves it. We introduce AdvSim2Real, which co-evolves a task curriculum, an injection adversary, and the agent inside a frozen web world model. The curriculum is rewarded for tasks the agent solves about half of the time, and the adversary only for a success flip, an injection that turns a judged success into a failure. Training in the simulator makes a 4B agent both more capable and more robust: its completion rises with and without attacks, holds against a frontier-model adversary it never trained against, and its capability gain carries over to a real browser. On 150 web tasks, AdvSim2Real raises completion under this unseen adversary by 33.6\% relative…

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  • arXiv cs.CVOct 6

    Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation

    Liao Ma, Jiayi Song, Yunfeng Wu, Songhua Liu, Peilin Zhao

    Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided…

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  • arXiv cs.CVOct 6

    Data Leakage in Patch-Based Hyperspectral Image Classification: Quantifying the Impact of Spatial Overlap

    Mohammed Q. Alkhatib

    Patch-based learning improves hyperspectral image (HSI) classification by exploiting local spectral-spatial information, but random train-test sampling from the same image can cause spatial patch overlap, leading to data leakage and optimistic performance estimates. This paper investigates same-class train-test spatial overlap in patch-based HSI classification using two measures: overlap percentage (OP), which quantifies the global amount of overlapped testing patch pixels, and average overlap ratio (AOR), which measures the local severity among affected testing patches. Experiments on the Pavia University dataset compare random and non-random spatial sampling using SVM, MLP, 2D-CNN, 3D-CNN, ViT, and MorpMamba. The results show that deep patch-based models achieve high accuracy under random sampling, with 3D-CNN reaching 96.17% Overall Accuracy (OA), but drop substantially under non-random spatial sampling, where 3D-CNN decreases to 55.20% and ViT and 2D-CNN drop by 40.71 and 38.81 percentage points (PP), respectively. Patch-size analysis further shows that increasing the patch size from 5x5 to 19x19 raises the random-sampling overlap percentage from 23.28% to 77.02%. These…

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  • arXiv cs.AIOct 6

    Humanize: Judgement Engineering for Agentic Coding

    Sihao Liu, Ligeng Zhu, Zijian Zhang, Dongyun Zou, Zhengyang Zhang +4

    Agentic coding makes code generation cheap, but reliable completion remains difficult: the agent that writes the code is a weak judge of whether it is done. We present Humanize, a multi-agent orchestration workflow for agentic coding built around judgement engineering: explicit, mechanically enforced decisions at the boundaries between planning, implementation, review, and learning. A human approves a plan contract, a builder agent implements it in rounds, and a reviewer agent from another vendor decides completion; deterministic hooks, not a model, route work between these roles and enforce 72 mechanical gates. Viewed as a Markov chain over repository states, alternating builder and reviewer samples jointly from two models, so a defect survives only if both miss it. We study Humanize through its deployment, 118 public postmortems of real loops, and its applications. Over 68 versions in 108 days, it gathered 1,468 GitHub stars. Applications include a 567-file gem5 build-system migration under upstream review; Kernel Design Agents, which extend the loop with a kernel knowledge base and profiling feedback and placed in the top three of all three Full-Agent tracks of the MLSys 2026…

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  • arXiv eess.SYOct 6

    Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion

    Luke Bhan, Miroslav Krstic, Yuanyuan Shi

    We develop the first feedback design for rapid stabilization of the Kuramoto--Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value $u(0,t)$ entirely for a pre-feedback that renders the modified plant controllable through the curvature input $u_{xx}(0,t)$. The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to…

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  • arXiv cs.AIOct 6▲ 8

    VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning

    Zewei Zhou, Rachel Luo, Yulong Cao, Chaowei Xiao, Chensheng Peng +8

    Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges constrain both optimization feedback and the discovery of useful training examples, limiting further self-improvement. This challenge is even more acute in embodied reasoning, where reliable evaluation must account for spatial grounding, causal reasoning, and safety-aware decision-making. We introduce VeriFine, an agent harness framework that scales verification through the co-evolution of the policy, training curriculum, and judge. The Policy Improvement Loop uses a rubric judge to diagnose recurring failures, construct an adaptive curriculum, and optimize the policy. When progress plateaus and verification becomes a bottleneck, the Judge Improvement Loop selectively queries human guidance on informative failure cases and refines the judge through coactive calibration, in which humans and agents resolve disagreements and converge toward the objective rubric of physical reasoning. The revised judge then guides the next stage of data selection and policy optimization. Experiments on driving and robot navigation tasks demonstrate…

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  • arXiv cs.SDOct 6▲ 42

    WorldSonus: Bringing Sound to Worlds

    Pengjun Fang, Jingyi Fa, Kam Man Wu, Jiaming Wang, Haoyuan Huang +7

    Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or…

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  • arXiv cs.CVOct 6

    Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error

    Iván Verdugo Guerra, Ezequiel López Rubio, Jorge García González

    The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold $β$ selects the high-confidence seeds, and a lower one $γβ$ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the…

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Rising research topics

  • AI tutors15+25.0%
  • Character recognition OCR110.0%
  • Supervised & diffusion models93−10.6%
  • Channel state information12−14.3%
  • Stochastic gradient descent25−16.7%
  • Electrocardiogram ecg34−17.1%
  • Machine learned interatomic34−27.7%
  • Remote sensing33−32.7%