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All fields2131Multimodal423AI agents400Frontier LLMs271Inference & serving195Teacher policy distillation168Medical image segmentation124Physics informed neural98Supervised & diffusion models94Voice AI40Forecasting time39Machine learned interatomic34Electrocardiogram ecg34Remote sensing33Deepfake detection31Federated learning29All 25 fields

Open problems across fields

  • Interface lock-in in multimodal spatial reasoning1 paper raises it · 1 addresses it

    Specializing a model on one spatial task (e.g., side detection) degrades performance on others (e.g., distance estimation), limiting general spatial intelligence.

    • ChronoReplay: One Answer Interface Is Not Enough for Streaming Spatial Intelligenceraises · addresses
  • Lack of unified evaluation for work agents1 paper raises it · 1 addresses it

    Existing benchmarks do not reliably measure how agents execute complex, stateful, or open-ended digital work, making progress hard to track.

    • Work Agents: Systems, Capabilities, and Optimizationraises · addresses
  • Memory tax in long-horizon agents1 paper raises it · 1 addresses it

    Dedicated memory systems often underperform naive retrieval, as reorganizing information can obscure evidence and reduce net value.

    • Memory Tax: Dissecting the Net Value of Agent Memoryraises · addresses
  • Credit assignment in diffusion language models1 paper raises it · 2 address it

    Iterative denoising in DLMs makes it hard to attribute rewards to individual tokens, limiting effective reinforcement learning.

    • DTCA: Denoising Token Credit Assignment for Reinforcement Learning in Diffusion Language Modelsraises · addresses
    • Multiscale Policy Optimization for Long-Horizon LLM Agentsaddresses
  • Grounded significance testing for temporal hypotheses1 paper raises it · 1 addresses it

    Language models assert temporal patterns without rigorous statistical validation, risking incorrect conclusions in high-stakes domains like healthcare.

    • Testimony from Timelines: Evidence-Grounded Significance Testing of Temporal Clinical Hypothesesraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.ROOct 8

    CSF: Contextual Safety Filtering for Motion Generators

    Lizhi Yang, Yiling Hou, Yao Tang, Junheng Li, Daniel Weng +2

    Text-conditioned motion generators produce trackable whole-body motion, but they have no notion of scene-dependent safety: the same action may target an object or a person. Existing safeguards either inspect the prompt, require labeled motion data, or enforce geometric constraints; therefore, they do not directly account for how scene context changes a motion's meaning. We introduce contextual safety filtering (CSF), a training-free filter that grounds natural-language safety rules in safe and unsafe reference trajectories produced by the generator. For each active rule, safe and unsafe reference trajectories define an affine safety value that a safe reference tracking CBF-QP enforces. Across four pretrained generators with different architectures, CSF activates the intended rules in all explicit and scene-triggered unsafe cases and reduces the danger-event rate by up to 90%, while preserving 88-100% of benign motions. We demonstrate the complete system on a real-world Unitree G1, where it successfully prevents unsafe motions in a variety of scenarios, including interactions with humans and objects.

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  • arXiv cs.AIOct 8

    On the estimation and validity of AI time horizons---a statistical look at the METR plot

    Drew T. Nguyen, William Fithian

    METR's 50\% time horizon measures the human completion time of software tasks that an AI solves with 50\% probability, allowing AI capabilities to be expressed in interpretable units. On 228 tasks and 26 AIs, we recompute the time horizons using splines and item-response theory to relax the assumption that the AI difficulty of a task depends linearly on the log of human time. Our fitted spline can be interpreted as a function that \emph{converts} human time to AI difficulty; it is nearly flat in a region from 2--30 min but close to linear elsewhere. Hence, a time-horizon jump from 3 min to 30 min is much easier than one from 30 min to 5 hours despite the same multiplier of $10 \times$. Overall, we contribute time-horizon point estimates that perform better under a cross-validated suite of proper scoring rules, as well as diagnostic plots for assessing time horizons' construct validity. We suggest that time horizons be interpreted together with the diagnostic plots, especially as new time-horizon-based benchmarks are proposed or existing ones grow to include longer tasks.

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  • arXiv cs.CVOct 8

    What 30,000 Hours of Ego-centric Video Does Not Teach

    Jiahua Dong, Anurag Bagchi, Yash Jangir, Muhammad Zubair Irshad, Sergey Zakharov +5

    World models offer a promising alternative to physics-based simulators, yet remain far from practical deployment. We ask how far scaling ego-centric human video takes them, using a dataset of 30,000 hours spanning over 1,000 scene types and 14,000 contributors. Rather than relying on opaque downstream metrics, we directly evaluate agent and object-interaction fidelity on a challenging out-of-distribution benchmark. Increasing training data by 100x improves both, but unevenly: the agent is modeled well, while object fidelity remains far lower and improves slowly. We show that the agent gains need not come from data, and a careful visual conditioning design saturates fidelity with a fraction of it, which lets us measure object fidelity on its own and discover its saturation point. We then introduce a supervision scheme that shifts capacity from scene appearance toward object dynamics, improving object fidelity though a substantial gap remains. Finally, our conclusions transfer to downstream humanoid modeling. Overall, our results suggest that scaling ego-centric data brings agent modeling close to its limit while leaving its effects on the world far behind, and that closing this…

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  • arXiv cs.CROct 8

    From Reactive Containment to Proactive Assurance: Lessons from OpenAI, Anthropic, and Google Agent Security Incidents

    Abbas Raftari

    In 2026, cybersecurity evaluations involving OpenAI, Anthropic, and Google agents reached real systems outside their authorized test scope. The paths were different. OpenAI agents exploited research infrastructure, coordinated across runs, and compromised parts of Hugging Face's production environment. Anthropic reported cases in which a misconfigured third-party environment exposed real systems to agents pursuing simulated cyber tasks. In a separately reported evaluation, Google's Gemini accessed three real organizations through an unintended internet route; Google stated that the model stopped in all three instances. Taken together, the cases show why an evaluation cannot rely on an assumed boundary. That boundary must be verified while the agent is operating. This comparative instrumental case study develops a Proactive Agent Security Assurance Cycle (PASAC) and a five-layer Boundary Assurance Stack. The framework combines risk-tiered task design, executable scope contracts, pre-run validation, least-capability access, independent egress enforcement, credential restrictions, cross-run monitoring, automatic stop conditions, and evidence-based reauthorization. A…

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  • arXiv cs.CVOct 8▲ 64

    OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

    You-Zhe Xie, Ting-Wei Chou, Yu-Hsuan Li, Kaipeng Zhang, Zhixiang Wang +1

    Recent 3D world models generate photorealistic, explorable scenes that remain frozen in time. OuroWorld is a mask-free framework that turns any static 3D Gaussian Splatting scene into a 3D cinemagraph: a dynamic scene with vivid, diverse motion looping seamlessly from any viewpoint. A vision-language model infers plausible dynamics and guides a video model to synthesize a reference video, which we lift and complete into multi-view videos. To learn from this imperfect supervision, we propose Inconsistency-Robust Periodic 4DGS: a Fourier-series deformation field guarantees looping by construction, while a Grounded Drift Field anchored at the reference view absorbs cross-view inconsistency. Unlike prior Eulerian methods limited to fluid-like motion, we capture general deformation, object motion, and illumination change. We introduce a ground-truth-free evaluation covering vividness, naturalness, loop seam coherence, and scene quality. On 39 reconstructed and generated scenes, OuroWorld outperforms all baselines and wins 70.8%-99.0% of user-study comparisons. Project page: https://ouroworld.userwei.com

    Code
  • arXiv cs.CVOct 8▲ 22

    WorldGuide: Goal-Directed Video World Model for Procedural Task Execution

    Ankan Deria, Komal Kumar, Hisham Cholakkal, Fahad Shahbaz Khan, Salman Khan

    Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced. A model must determine the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification. This leaves a gap between deciding an action and successfully realizing it. We formulate procedural video generation as \emph{closed-loop task execution in visual world space} and introduce \textbf{WorldGuide}. Given only an initial image and a task goal, WorldGuide predicts an atomic action, generates its corresponding video clip, and uses the generated result to select the next action or terminate. The Planner and Executor are trained on the same step-level procedural demonstrations: the Planner learns to predict the next atomic action or task completion from visual progress, while the Executor is directly trained to realize the predicted actions. Hierarchical visual memory maintains state across long-horizon…

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  • arXiv cs.CVOct 8▲ 18

    OmniCapBench: A Deep-Structured Evaluation Framework for Fine-Grained Audio-Visual Captioning

    Zhongyu Yang, Jiale Tao, Ruitao Chen, Zuhao Yang, Yingfang Yuan +7

    Multimodal large language models (MLLMs) are rapidly evolving toward continuous audio--visual reasoning, creating an urgent need for evaluations that expose their capability limits. Audio--visual captioning is an ideal diagnostic task, yet current benchmarks face a coupled trade-off: whole-caption scores provide coverage without localization, local probes provide localization without coverage, and unconstrained LLM judges introduce instability. We introduce OmniCapBench (Omni-Video Caption Benchmark), a benchmark that reframes audio--visual caption evaluation as a deep-structured diagnostic framework. OmniCapBench shifts the prediction target from free-form text to sets of atomic, verifiable evaluation units across three tracks: entity references, visual shots, and audio events, enabling reliable scoring with deterministic constraint checks and localized LLM-based semantic comparisons. With 786 densely annotated videos, OmniCapBench effectively distinguishes MLLM perception errors, including temporal grounding failures, identity drift, cross-modal misalignment, and hallucinated descriptions. Evaluating frontier MLLMs reveals strong local perception but weak long-horizon…

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  • arXiv cs.HCOct 8

    Hybrid Cinematography: Previsualizing and Managing Hallucination Risk in Generative Video Reshooting

    Nhan, Tran, Neal Wadhwa, Abe Davis, Stefan Stojanov

    On a film set, the camera move is committed during a take. Generative video reshooting lets filmmakers change it afterward, but may require hallucinating unrecorded content, a gap sometimes discovered only after leaving the set. We present Hybrid Cinematography, a workflow that bridges physical capture and generative reshooting to manage hallucination risk while filmmakers can still act on it. Using an editable 3D shot plan and a proxy of the take, our previsualization evaluates hallucination risk in real time. Seeing where the take lacks support, filmmakers can iteratively adjust the plan, explore moves that balance capture and generation, shoot guided pickups, or knowingly accept hallucination. We demonstrate the workflow through a mobile augmented reality application for on-set planning, capture, and review, and an offline pipeline for existing video. A study with experienced filmmakers reveals how previsualizing risk informs camera decisions and exposes tensions between creative intent and generative hallucination.

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  • arXiv cs.AIOct 8▲ 12

    BrickBench: Evaluating Agentic Brick Design

    Peter Kulits, Yiqing Xu, R. Kenny Jones, Cordelia Schmid, Jiajun Wu

    We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and design criteria, but that can also be physically built. To do so, it must select parts from a discrete library and reason jointly about local and global constraints. We score validity, alignment, and design across three settings that vary in scale and part availability. We provide BrickAgent, an environment for coding agents to construct, inspect, and validate their designs. We find that leading agents largely satisfy verifiable physical and semantic requirements, but fall short of human designs. We release our benchmark and environment at http://www.brickben.ch

    Code
  • arXiv cs.CVOct 8

    VersaCamVLA: Camera-Configurable VLA Policies for Robotic Manipulation

    Boyao Han, Chen Shi, Jingjing Qian, ZhuoTan Tian, Li Jiang

    Vision-Language-Action (VLA) models have emerged as powerful foundations for robotic manipulation, but their reliance on fixed camera configurations during training makes them brittle to changes in camera count or pose during deployment. To overcome these limitations, we propose VersaCamVLA, a camera-configurable framework that decouples camera-set representation from action learning. VersaCamVLA learns a unified scene-token interface that maps an arbitrary, variable set of posed RGB views into fixed-size latent scene tokens. This is achieved via multi-signal target-view prediction and Wrist-Augmented Pose Sampling (WAPS), which leverages natural wrist-camera motion for free pose diversity. At deployment, a lightweight spatial encoder injects these compact scene tokens into a pretrained base VLA as a supplementary visual condition, requiring no explicit 3D sensing or novel-view rendering. Experiments on RoboTwin, LIBERO, and a real-robot platform demonstrate that VersaCamVLA consistently outperforms prior VLA methods and direct multi-view baselines, maintaining robust performance across varying camera counts and unseen camera poses.

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  • arXiv cs.CVOct 8▲ 27

    Pristine Models

    Anirudh Sundara Rajan, Krishna Kumar Singh, Richard Zhang, Yong Jae Lee

    Training on broad, unfiltered data enables high-quality image generation, but can also teach models concepts that should not be generated; restricting the training data ensures safety, but reduces quality because examples containing unsafe concepts also provide useful knowledge that is not itself unsafe. Existing approaches largely address this trade-off post hoc through concept unlearning, which can lead to catastrophic forgetting as the number of concepts to remove grows. We instead ask whether unsafe concept knowledge can be compartmentalized during pretraining so that access to it can be disabled at inference. We introduce Pristine Models, a novel text-to-image generation architecture with an attention mechanism that encourages the separation of safe and unsafe knowledge into independently parameterized branches. The branch-specific parameters are learned during training, while the unsafe branch can be detached at inference. On ImageNet, Pristine Models enable safer generation while retaining much of the utility of full-data pretraining, achieving higher image quality and better text alignment than training only on safe data or applying post-hoc concept removal. We further…

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  • arXiv cs.LGOct 8

    Bi-FORK: Generative Modeling of High-Dimensional Bifurcating Systems

    Anna Zimmel, Fleur Hendriks, Markus Holzleitner, Florian Sestak, Martin Weichselbaumer +2

    Bifurcations are ubiquitous in physical systems, from structural buckling to fluid and climate dynamics, yet they remain largely unexplored in deep learning. At a symmetry-breaking bifurcation, a single input admits multiple equally valid solutions, violating the one-to-one assumption underlying most learned physical surrogates. We introduce Bi-FORK, a generative framework for learning these one-to-many solution maps in high-dimensional systems. Bi-FORK generates complete trajectories through latent flow matching, preserving space and time coherence, and uses repulsion-guided sampling to recover distinct solution branches in a single amortized pass. We evaluate Bi-FORK on buckling beams, mechanical metamaterials, and Allen-Cahn phase separation, spanning continuous, discrete, and field-valued bifurcations with discretizations up to 260,000 points. Bi-FORK recovers the multimodal solution structure while scaling several orders of magnitude beyond prior approaches, opening generative modeling to high-dimensional bifurcating physical systems.

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  • arXiv cs.CVOct 8▲ 11

    One Block, Multiple Depths: Recurrent Vision Transformers with Depth-Programmed Experts

    Adrian Bulat, Yassine Ouali, Georgios Tzimiropoulos

    In this work, we show that a single Transformer block, applied recurrently, can match the accuracy of a full-depth vision encoder at comparable inference FLOPs without intermediate feature distillation. reViT restores depth-specific transformations by representing the FFN at each recurrent depth as a convex combination of a small shared expert bank. A continuous normalized-depth coordinate programs this mixture, defining a resampleable trajectory through FFN parameter space. We evaluate this design in two regimes: supervised ImageNet-1k training and distillation from a DINOv2 teacher. Across both regimes, controlled adaptations identify weight-space merging as the strongest tested MoE family at a matching one-FFN budget, ahead of the token-dispatch and output-mixture alternatives. Trained from scratch, reViT-B/16 attains DeiT III accuracy with about 70\% fewer stored parameters. An 8-experts model distilled using only the teacher's output features retains nearly all of its DINOv2 teacher's linear-probe accuracy and transfers across classification, segmentation, and depth prediction. Elastic-depth training allows one checkpoint (trained model) to operate at multiple tested depths…

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  • arXiv cs.LGOct 8

    Telling FIBS: Probes Effectively Detect Sabotage and Catch Unverbalized Deception

    Oskar J. Hollinsworth, Alex F. Spies, Tigist Diriba, Adam Gleave, Chris Cundy

    Recent incidents have highlighted the challenge of monitoring LLM agents and the danger of models deceiving people. We show that white-box deception detection via probes can be scaled up to frontier monitoring settings by collecting the largest deception dataset to date for training probes and introducing a novel probe architecture which can aggregate information across many layers and tokens. Our probes surpass black-box monitors on agentic coding benchmarks, achieving 98.3% AUROC in SHADE-Arena and 98.0% in BashArena (vs. 97.7%, 97.6% resp. for action-only text monitors), and show improved efficacy as the underlying model is scaled up. We further test probes on several cases where deception cannot be determined from the context alone; in these cases of introspective deception, the ground truth can only be determined through careful elicitation or knowledge of a model's training data. In one such evaluation, we show that probes can distinguish transcripts containing a model's true hidden goal from other goals with an AUROC of up to 99.7%. Our probes also detect deception on prominent open-weight models which lie about politically sensitive topics when put under pressure. We…

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  • arXiv cs.LGOct 8

    Rounding in Preconditioner Space: Redesigning 4-bit AdamW Optimizer-State Quantization

    Hanyang Li, Shao Tang, Daniel Thomas Braithwaite, Gregory Dexter, Leonardo Neves +5

    Quantizing AdamW's optimizer states reduces persistent storage, but quantization errors propagate through the moment recurrences and perturb subsequent adaptive updates. We redesign 4-bit optimizer-state quantization for AdamW from the perspective of \emph{rounding space}: the coordinate in which a quantizer chooses between adjacent reconstruction levels. For the second moment, a local analysis of the quantization cell adjacent to zero shows that small mean state error need not imply small mean preconditioner error at the next step. A one-dimensional quadratic construction further shows qualitatively different optimization dynamics under state-space and preconditioner-space rounding. These results motivate Zero-Inclusive Preconditioner-space Stochastic Rounding (\textbf{ZIP-SR}), which retains zero in the second-moment codebook and computes stochastic-rounding probabilities in preconditioner space. As a complementary route, Zero-Excluding EDEN calibration (\textbf{ZE-EDEN}) uses a zero-excluding second-moment codebook and rescales the quantized second-moment block to mitigate the preconditioner distortion caused by the positive quantization floor. Both configurations use 4-bit…

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  • arXiv cs.CVOct 8▲ 45

    LEGO: A Lifting-Free Approach for Exocentric-to-Egocentric Video Generation

    Suhwan Cho, Yonwoo Choi, Soongjin Kim, Jicheol Park, Taegyu Lim

    Generating an egocentric video from a single exocentric recording is a challenging case of novel view synthesis, as the two cameras share little overlap and much of the target view is unobserved. Current state-of-the-art methods reconstruct the scene explicitly by estimating depth, lifting the video into a point cloud, and re-rendering it from the egocentric camera to condition a video diffusion model. This deterministic mapping assigns each pixel to a single reprojected location, which preserves texture but translates depth errors into misplaced content. We ask what a video diffusion model should receive as its condition and propose a lifting-free answer: a learned view synthesizer, an LVSM-style transformer fine-tuned to render the egocentric view directly without depth, point clouds, or reprojection, resolving cross-view correspondence internally. In contrast, its probabilistic mapping averages each region over candidate source locations according to a learned correspondence distribution, preserving structure while fine texture is averaged away. We argue that this trade-off suits a diffusion generator, whose denoising training excels at restoring detail, so an effective…

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  • arXiv stat.MLOct 8

    Density Ratio Estimation with Stein Displacement Fields

    Song Liu

    Density ratios quantify distribution shift from a probability-mass point of view, whereas displacement fields describe, from a dynamical point of view, how one distribution is transported onto another. Although both offer complementary insights, they are usually estimated separately, and converting one into the other requires post-processing. In this paper, we estimate the density ratio between a target and a base distribution by parametrizing it through a displacement field acting on the base: the log-ratio is modeled as minus the Stein operator of the base applied to the field, up to a normalizing constant. This gives both statistical and dynamical descriptions of the distribution shift through a single convex optimization problem. Iterating this estimate-and-move step gives two inference algorithms: push-forward moves the model and corrects a pretrained sampler without retraining it, whereas pull-back moves the data closer to the base and fits a transformation model one layer at a time. Applications to distribution shift in simulation-based inference and to nonlinear independent component analysis illustrate the benefits and limitations of the approach.

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  • arXiv cs.AIOct 8

    Ecology of AI Agents: Collaboration Creates a Population Threshold for Takeoff

    Erin Crawley, Hidenori Tanaka

    AI agents can now conduct real-world cyberattacks, scale up capabilities with the number of agents, and collectively pursue misaligned goals to obtain rewards. Together, these factors raise the risk of a population explosion of misaligned agents: agents could compromise computers and secretly deploy additional agents, creating a self-reinforcing cycle where larger populations develop greater collective cyber capability and expand further. This raises a fundamental question: What determines whether a population of misaligned agents remains contained or takes off into this self-reinforcing cycle? This population-level problem is ecological safety: unlike individual-agent or multi-agent safety with a fixed population, it concerns the dynamics of the population itself. Here, we develop an ecological theory of AI-agent populations based on a population growth equation in which fitness (growth rate) depends on cybersecurity capability. We show that, without collaboration, the population takes off only when individual-agent capability exceeds a critical threshold. With collaboration, however, collective cybersecurity capability increases with population size. This creates a critical…

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  • arXiv cs.ROOct 8

    VioLA: Learning Generalist Humanoid Control Policies from Human Data

    Mert Albaba, Jens Beißwenger, Anna Manasyan, Daniel Marta, Michael J. Black +4

    Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level actions hard to learn. And humanoid demonstrations are scarce, so current humanoid generalist policies do not follow new instructions out of the box and are fine-tuned on teleoperated demonstrations of each task before deployment. Human demonstrations exist in far larger numbers, but a person's motion is not a robot command. We remove both obstacles by changing what the generalist policy predicts. We introduce VioLA, a generalist humanoid policy that predicts body and hand motion latents instead of joint commands. A pretrained body- and hand-controller execute these latents on the robot. Their corresponding motion encoders map human and robot motion into the same latent spaces. A human recording is therefore labeled in the policy's action space, and the training demonstration pool contains 140.6 million frames, 93.2% of them human. As a result, VioLA follows locomotion instructions on the real robot zero-shot, without task-specific fine-tuning,…

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  • arXiv cs.ROOct 8

    FAITH: Feasibility-Aware Safety-Filtered RL for High-Dimensional Systems

    Songyuan Zhang, Baljeet Singh, Sarthak Ranjeet Kaingade, Chuchu Fan, Bryan Trinh

    Safe reinforcement learning commonly places safety and task performance in the same policy objective, where they can introduce competing updates. Safety filters separate them at action execution, but classical designs require an analytic safety function and dynamics model, and standard minimal-intervention filters are myopic to long-horizon task return because they minimize only instantaneous action deviation. Hard projections are also undefined when no safe action exists. We present FAITH, a feasibility-aware, model-free framework that approximates the optimal state-action safety value and amortizes minimal-intervention filtering with a feedforward network. The task policy optimizes the task return through the filtered dynamics, which recovers the feasible constrained problem without a competing safety term in the task-policy update. When no action satisfies the learned safety condition, the same filter approaches the action with minimum predicted peak harm. On a double integrator example and a Safety Gym environment, FAITH achieves the highest return among methods with no feasible-start violations and matches the lowest harm from infeasible starts. On a 29-DoF humanoid, it…

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Rising research topics

  • AI tutors15+25.0%
  • Character recognition OCR12+20.0%
  • Channel state information130.0%
  • Supervised & diffusion models94−13.0%
  • Electrocardiogram ecg34−17.1%
  • Stochastic gradient descent25−26.5%
  • Teacher policy distillation168−30.3%
  • Machine learned interatomic34−30.6%