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All fields2541Multimodal439Agents427Frontier LLMs384Inference & serving218Image segmentation150Graph learning1403D scene130Learning verifiable rewards115Voice AI70Classifier & causal discovery68Forecasting time65Flow matching57Teacher policy distillation46Adversarial training43Machine learned interatomic38All 23 fields

Open problems across fields

  • Reliable request execution in streaming video generation1 paper raises it · 0 address it

    Models often fail to follow incremental user requests while maintaining state consistency in real-time video generation.

    • StreamEval: Evaluating Interactive Streaming Video Generation Modelsraises
  • Brain-body mismatch in recursive self-improving agents1 paper raises it · 1 addresses it

    Evolving execution scaffolds (harnesses) can outpace or restrict the capabilities of the underlying model, leading to misalignment.

    • CoEvo-RSI: When Harnesses Evolve, Which Models Should Follow?raises · addresses
  • End-to-end deep search in real-world web environments1 paper raises it · 1 addresses it

    Agents struggle to autonomously explore, integrate, and verify evidence from diverse, interactive, and heterogeneous web sources.

    • Deep Search in Real-World Web Environmentsraises · addresses
  • Length generalization in state tracking1 paper raises it · 1 addresses it

    Models trained on short sequences often fail to generalize to much longer sequences without explicit progress alignment.

    • PAR: Progress-Aligned Recurrence for Length Generalization in State Trackingraises · addresses
  • Evidence-grounded evaluation for audio-visual reasoning1 paper raises it · 1 addresses it

    Existing benchmarks often allow models to exploit textual or unimodal shortcuts, failing to test true multi-modal reasoning.

    • EvaOmni: An Evidence-Grounded Benchmark for Audio-Visual Reasoningraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.ROOct 13

    RoboSimStudio: An Interactive Toolkit for Human and Agent Rapid Real2Sim of Robot Manipulation Tasks

    Kaiyuan Chen, Shuangyu Xie, Uksang Yoo, Xinyue Zhu, Cael Magner +7

    It has been difficult to accurately model the physics of the interaction between a robot and the objects it manipulates, including contact mechanics, coupled contact dynamics, deformations, stiffness and friction. We present RoboSimStudio (RSS), an interactive toolkit that makes choices of solver, contact model, and physical parameters explicit and editable, allowing both humans and coding agents to quickly create and iteratively refine simulations based on observed physical behavior. We implement RSS with the open Newton physics simulation system and describe experiments with human-guided real2sim using (1) visual evaluation, (2) force-feedback and (3) agentic Real2Sim2Real. Code, video and additional information can be found on the project website: https://robosimstudio.github.io

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  • arXiv cs.CVOct 13▲ 4

    Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?

    Qingan Liu, Juntong Feng, Yue Zhu, Yujie Cheng, Xinzhe Han +4

    Visual reasoning is an important capability for vision-language models (VLMs) to understand visual evidence, spatial structure, constraints, and state changes. Existing evaluations mainly rely on real-world data or procedurally generated tasks. Real-world data preserve natural complexity, while procedural games provide controllable generation and verifiable solutions. However, it remains unclear whether abilities measured in toy games correspond to real-world visual reasoning and whether game examples can support transfer. We introduce Game2Real-Bench, a benchmark that studies these connections across four capability groups, including fine-grained perception, spatial reasoning, constraint reasoning, and sequential planning. We construct 1,000 procedurally generated game samples with executable verification and curate 400 real-world samples aligned by shared reasoning requirements rather than visual similarity. We evaluate 25 representative VLMs and observe strong game-to-real consistency, with Pearson and Spearman correlations of 0.935. We further study one-shot game-to-real transfer on four models. Constraint reasoning improves for several models, while fine-grained perception…

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  • arXiv cs.CVOct 13▲ 578

    OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

    Xuyang Liu, Shihao Wang, Xinyu Wei, Minghan Li, Zeqing Wang +3

    With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance…

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  • arXiv cs.ROOct 13

    WorldOracle: Benchmarking Action-Conditioned World Models against Real-World Executions

    Haoyi Duan, Liliang Chen, Nan Wang, Yang Zhang, Yuhang Lu +11

    We introduce WorldOracle, a benchmark specifically designed to evaluate action-conditioned world models (ACWMs) against paired real-world executions. Given the same initial observation and low-level action sequence, WorldOracle asks whether a predicted rollout reproduces what happens in the real world, including physical consequences and task-state transitions. We evaluate models along four complementary dimensions: physical state correctness, interaction spatial alignment, key interaction area fidelity, and multi-view action coherence. To support this evaluation, we curate real-world training and evaluation suites that cover different interaction dynamics and embodiments. The evaluation suite contains long, multi-segment episodes with both successful and failed executions, enabling evaluation across varied action outcomes and behavior distributions. Experiments on seven representative ACWMs reveal distinct model strengths and failure modes. WorldOracle provides a systematic foundation for measuring and advancing action-conditioned world modeling for manipulation. We release the datasets, evaluation code, and leaderboard: https://worldoracle-benchmark.github.io/.

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  • arXiv stat.MLOct 13

    Joint Neural Posterior Estimation and Model Selection for Chemical Reaction Networks

    J. Arturo Esquivel, Jorge A. Campos-Gonzalez-Angulo, Sergio Pablo-García, Alán Aspuru-Guzik, Vianey Leos-Barajas

    Simulation-based Bayesian inference for Chemical Reaction Networks (CRNs) must simultaneously solve two computationally demanding problems: discriminating between overlapping reaction pathways and estimating reaction rate constants. Classical approaches, such as Sequential Monte Carlo ABC, rely on handcrafted summary statistics and scale poorly across large parameter spaces. To overcome this, we introduce a neural inference architecture. Our pipeline utilizes shared 1D-CNNs and a permutation-invariant Set Attention mechanism to learn low-dimensional summary statistics from variable-length, multi-experiment time-series data. These statistics simultaneously condition a model selection network to compute posterior model probabilities and model-specific conditional Invertible Neural Networks (cINNs) that estimate parameter posterior distributions. We demonstrate the practical utility of our approach on a real protodeboronation example, illustrating how it handles structural ambiguity and extracts kinetic parameters from competing catalyst deactivation pathways.

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  • arXiv cs.AIOct 13

    Read the Room Before Your Model Generates

    Muyao Kong, Zhihao Lin

    Large language models (LLMs) generally rely on sampling temperature to regulate the amount of randomness in their outputs. Mainstream methods for selecting temperature typically involve fixed, heuristic global settings and context or token-level calibration, rather than a geometrically interpretable representation of the communicative scenario. In this work, we introduce a simple and interpretable temperature selection framework, the Scenario-Actor, which adapts decoding to the inferred situational characteristics. Scenario-Actor extracts scenario-relevant structures from Transformer hidden states and determines the temperature from scenario embedding, a structured geometric representation of the communicative setting. Empirical results show that on Llama-3.1-8B-Instruct, Scenario-Actor achieves strong goal-completion performance in interactive social scenarios, significant gains on open-ended instruction following, and competitive performance on multi-turn conversation compared to multiple baselines.

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  • arXiv cs.CVOct 13

    DuplexBridge: Coordinating Understanding and Generation for Unified Image Editing

    Yidi Liu, Jie Xiao, Chaojie Mao, Jingfeng Zhang, Xueyang Fu

    Complex image editing requires faithful task interpretation and accurate execution, but a failed edit does not reveal which responsibility failed. We present DuplexBridge, which uses a unified model's own understanding capability to enhance prompts for its own generation capability, without an external understanding module. A source-grounded bridge specifies targets, final-state changes, and preservation constraints. Understanding is supervised on fidelity to the original request without observing the generated image; generation is supervised on execution of the condition it actually receives. Reciprocal trust checks selectively admit global task feedback to each role while retaining independently valid local supervision. We introduce CE-Bench, a 1,200-task benchmark measuring joint satisfaction of task-derived change and preservation requirements. Across three model configurations, the full system improves complete compliance over direct editors by 21.75-25.75 percentage points, with gains also observed on KRIS-Bench, RISEBench, ImgEdit, and GEdit-Bench. From a common supervised Wan-Image initialization, gated joint training reaches 77.08% complete compliance, compared with…

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  • arXiv cs.CLOct 13

    Back-Translation Still Matters: Leveraging Monolingual Data for Low-Resource Machine Translation with LLMs

    Divyanshu Bathla, Parag Singla, Jitin Singla

    Pre-trained Large Language Model (LLMs) are effective on many tasks in zero-shot and few-shot settings. For machine translation of low-resource languages, the obvious options are few-shot prompting and fine-tuning on a small parallel set. We ask: what if moderate amounts of low-resource monolingual data are also available? We argue that, rather than continued pretraining, a more effective use of this data is the pre-LLM era technique of back-translation (BT). The current fine-tuned LLM translates monolingual sentences in each language, and the resulting pairs train it in the reverse direction. Updates on the parallel set are interleaved for stable learning. With 1K parallel pairs on Odia and Swahili, BT beats continued pretraining into the low-resource language by 7.7 to 16.4 XCOMET-XXL points in domain. With beam-decoded intermediate translations, it also beats a model with 10 time more parallel data. In-context examples retrieved from the parallel data further improve BT. We also analyze the source, quality and amount of monolingual text. Across five low-resource languages, with Hindi as a high-resource control, and two 3B backbones, BT improves translation into the…

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  • arXiv cs.AIOct 13▲ 201

    Self-Evolving Agent Harness

    Chuyang Wei, Haoxiang Guan, Minghang Zhu, Kexin Zhou, Jiyan He +3

    Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators…

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  • arXiv cs.LGOct 13

    Statistical Vignettes on the Grokking Phenomenon

    Baye Malick Gning, Elvis Dohmatob

    In this work, we study grokking in a simple, analytically tractable setting whose rich phenomenology allows us to disentangle the effects of initialization, signal strength, weight decay, sample size, and input dimension. These factors can produce superficially similar learning curves through distinct mechanisms, complicating their interpretation. Our analysis distinguishes early fitting through nuisance features, core feature learning, and delayed generalization. We identify sharp conditions under which grokking provably occurs and derive analytic asymptotic expressions for the lengths of the generalization plateaus. Our results also characterize regimes of early generalization and failure to reach a prescribed test accuracy target. We show that the interpolation edge constitutes a distinct dynamical regime, where vanishing spectral gaps separate core learning from generalization, helping clarify the role of proximity to interpolation in existing accounts of grokking. The resulting picture is analogous to fast and slow phases in chemical kinetics and suggests that the lazy-to-rich transition discussed in the literature may reflect a similar separation of dynamical time scales.…

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  • arXiv cs.LGOct 13

    Depth Memory

    David González-Martínez, Philipp Nazari, T. Konstantin Rusch, Shiwei Liu

    Residual connections propagate information through a network by additively accumulating layer outputs. Recently proposed alternatives, such as Manifold-Constrained Hyper-Connections (mHC) and Attention Residuals (AttnRes), instead use more expressive depth aggregation mechanisms that improve language modeling performance at scale. In this work, we consider the mixing of representations over depth as a problem of storing and retrieving information across layers. Formalizing this perspective, we introduce Depth Memory (DM), a unified framework that describes the standard pre-layer-norm (PreLN) transformer, mHC, and AttnRes in terms of streams that carry representations through the network. One such stream, for example, could be an explicit memory stream that is queried to enrich the input to every layer, and whose output is subsequently written back into the memory for use by later layers. For AttnRes, this memory stream is a growing cache of explicit layer representations. For mHC, it is an expanded residual stream. Building on this view, we propose Linear Depth Memory (LDM), which formulates information retrieval across depth as a regression problem solved using recursive least…

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  • arXiv cs.MAOct 13

    Optimizing Team Behavior via Extremum-seeking Control in Multi-agent Reinforcement Learning

    Svar Rajankumar Patel, Kshitij Jerath

    In cooperative Multi-Agent Reinforcement Learning (MARL), agents must learn to coordinate their actions to achieve shared objectives. A key indicator of effective coordination is behavioral diversity, i.e., the agents' potential to enact distinct yet complementary control policies given the same set of observations. Although behavioral diversity can enable role specialization and richer joint behaviors, its appropriate level is highly context- and task-dependent and often costly to tune. We propose Adaptive Diversity Control (ADiCo), a two-timescale framework that adapts behavioral diversity online during training. On a fast timescale, Diversity Control (DiCo) regulates system diversity toward a target value. On a slower timescale, an Extremum Seeking Controller (ESC) adjusts this target using only mean episodic returns, without requiring an explicit model or analytical gradient of the diversity-performance landscape. We evaluate ADiCo on six configurations across two cooperative MARL tasks, where it maintains task-appropriate diversity levels: low diversity when homogeneous policies are beneficial and higher diversity when heterogeneous policies are required. Through this…

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  • arXiv cs.LGOct 13

    SkillScaffold: Scaffolding Agentic Reinforcement Learning with Policy-Adaptive Skill Credit Assignment and Selective Injection

    Wenlin Zhong, Hao Wang, Kun Yuan, Fan Yang, Jinluan Yang +4

    Agentic reinforcement learning (RL) enables large language models (LLMs) to learn from multi-turn interactions with verifiable outcomes. Textual skills can improve exploration by distilling prior interactions into reusable guidance. However, existing skill-based RL approaches often either assume skill injection is beneficial or rely on indirect feedback or rollout-intensive evaluation to assess its utility. Our pilot studies show that rollout-based utility estimation for skill credit assignment is costly and unstable under limited sampling, while skill benefits vary across candidates and depend on the current policy's competence on each query. To address these challenges, we introduce SkillScaffold, a policy-adaptive training scaffold that combines low-cost skill-utility estimation with selective skill injection. By reusing outcome-verified training trajectories, SkillScaffold generates candidate skills and estimates their utility through outcome-aware likelihood comparisons, without candidate-specific environment rollouts. The resulting utility guides whether and which skill to inject, retaining skill-free execution when no candidate is estimated to help. Joint training enables…

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  • arXiv cs.CVOct 13

    Registration is a Representation Problem: Solving Whole-Body PET/CT Registration

    Neel Dey, Adrian V. Dalca

    Raw image intensities are a poor surrogate for similarity across images in correspondence problems. Further, while auxiliary segmentation labels can provide semantic identification and improve matching, they can assign only coarse identities to fine-grained anatomy and often cover only a subset of structures, particularly in whole-body settings. We present an approach that instead establishes correspondence using complementary representations of anatomy and demonstrate its utility for longitudinal whole-body PET/CT registration in the Learn2Reg 2026 PSMAReg Challenge. Our 3D foundation model, anatomix, is used to derive fine-grained, per-voxel semantic representations that are consistent across volumes, and we further employ off-the-shelf segmentation models to obtain coarse anatomical identities. Together, these representations drive a GPU-accelerated iterative registration solver (FireANTs) in a hybrid multistage framework: the first stage estimates alignment from dense multi-channel features, after which a second refines the deformation using both anatomix- and segmentation-based losses. Lastly, because registration should not introduce non-biological tumor volume changes…

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  • arXiv cs.ROOct 13▲ 7

    $λ_0$: Scaling Open-World Egocentric Human Data for Humanoid Loco-Manipulation

    Lambda-humanoid Team

    Humanoid loco-manipulation requires coordinated whole-body interaction with the physical world, yet collecting robot demonstrations at scale remains costly. Human demonstrations offer a scalable alternative, but existing egocentric human supervision often omits locomotion and posture, while embodiment differences and controller dynamics hinder accurate end-effector execution. We introduce HumanVerse, a 500-hour dataset of open-world human loco-manipulation pairing egocentric video with synchronized body and hand motion. Our human-to-humanoid pipeline aligns camera viewpoints and arm appearance, and refines motion references and controller inputs offline to reduce end-effector errors while preserving whole-body coordination. We validate the pipeline through zero-shot transfer to Unitree G1 on representative whole-body manipulation and long-range loco-manipulation tasks, without target-task robot demonstrations. Building on this pipeline, we develop $λ_0$, a humanoid foundation model for whole-body loco-manipulation, with robot-aligned human demonstrations providing supervision for mid-training. Increasing whole-body human data consistently improves downstream task progress. $λ_0$…

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  • arXiv cs.ROOct 13

    SEAR: Self-Evolving Agentic Robotics

    Xinyi Wang, Bangzheng Li, Hanyu Wang, Lin Zhang, Andrea Yaoyun Cui +3

    Frontier language-model agents can now improve robots on their own: they write control code, test it, and keep what works as skills and memories for the next task. We introduce SEAR (Self-Evolving Agentic Robotics), a framework and benchmark built around two questions. Is the agent really learning, or just trying more often? And does what it learns still help on new tasks, in a new simulator, and on a real robot? The framework runs an agent in three modes: it writes code that becomes the policy (code-as-policy), acts live in the control loop (agent-as-policy), or works as a researcher that fine-tunes a vision-language-action model (auto-research). The benchmark adds controls that separate retained experience from repeated attempts, familiar tasks, privileged simulator state, larger budgets, and luck. Across seven frontier language models, 330 simulated and five physical tasks, and over four years of agent runtime, we highlight three findings. First, the learning curve of a robotic agent depends both on the overall time budget and the task difficulty relative to model capability. Harder tasks make longer sessions worthwhile; on easier tasks, re-rolling short attempts does just as…

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  • arXiv cs.CVOct 13

    Trust Before Autonomy: Rethinking Agentic Remote Sensing for Crisis Response

    Georgios Angelidis, Aggelos Psiris, Spyridon Evangelatos, Thomas Lagkas, Panagiotis Sarigiannidis +2

    Agentic remote sensing is evaluated on how many questions it can answer, whereas crisis response depends on whether its answers can be relied on and how much of the decision can safely be handed to the agent. This paper argues that \emph{autonomy should be earned, not assumed}: An Earth-Observation (EO) agent should be granted autonomy in proportion to demonstrated reliability, epistemic honesty and verifiability. The position is supported by an evidential meta-analysis of twelve agentic RS/EO/GIS benchmark studies from peer-reviewed venues. Only one repeats runs, three contain unanswerable tasks and none measures calibration. Their own tables show that completed workflows are often not correct (task success exceeds tool-call correctness by up to 54pp on identical queries), that the gap to an expert trajectory widens overall with trajectory length (from 7 to 56pp), and that capability does not predict abstention (Spearman r from -0.25 to 0.50, all n.s.). The paper then contributes three EO-specific trust properties, an autonomy ladder for crisis EO tasks, and a readiness protocol that replays archived emergency activations before any live use. In this context, current evidence…

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  • arXiv cs.CROct 13

    Bytes to Threats: Byte-Sequence Transformer For Malware Detection

    Abdelrahman Yassin Eljamal, Abdeltawab Hendawi

    Existing malware detection approaches heavily rely on handcrafted features derived from static or dynamic analysis of the executable files. These methods require specialized domain expertise, dedicated analysis tools, and time-consuming analysis, which limits their scalability and robustness in the face of the increasing complexity and diversity of modern malware. Consequently, there is a growing interest in approaches that operate directly on raw bytes, which contain rich semantic and structural information. However, capturing long-range dependencies within executable files remains challenging for conventional static and CNN-based methods. This paper presents MalwareFormer, a transformer-based, byte-level malware detection framework that operates directly on raw bytes, without requiring domain knowledge or feature extraction. MalwareFormer achieves an accuracy of 98.35%, a balanced accuracy of 98.32%, a macro-F1 of 98.32%, and a false positive rate of 1.94%, outperforming both baselines across all threshold-dependent classification metrics and demonstrating that transformers provide a powerful and scalable approach for byte-level malware detection.

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  • arXiv cs.CLOct 13

    Where Do LLM Ensemble Gains Come From? Decomposing Candidate Value, Diversity, and Aggregation

    Donghwan Kim

    LLM ensemble gains are often measured against a single baseline, but the value attributed to additional candidates can change with the comparison used. We study an LLM aggregator under four matched conditions: Direct (no candidates), Single-slot (one candidate in a multi-slot interface), Duplicate (one candidate repeated), and Multi-candidate (separately generated candidates). Under either non-diverse control, overall candidate gain (CIV) splits algebraically into an additional-candidate contrast (DSV) and a candidate-context contrast (CCV); the split, but not CIV, depends on the chosen control. On MultiHopRAG model diversity (k=2), the repetition gap Rep=-8.33 pp [-13.25, -3.75] quantifies the difference between gains measured against Duplicate and Single-slot. On a matched FRAMES stronger-panel extension (n=200, k=3, aggregator output limit 4096), paired Delta Rep=+9.67 pp [+6.00, +13.50]; within panels, Rep changes sign (original -6.33; stronger +3.33). In FRAMES evidence aggregation, candidate-context contrasts remain strongly negative under both non-diverse controls. Our results show why ensemble evaluations should state the reference control before attributing gains to…

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  • arXiv cs.AIOct 13▲ 117

    Pack Light, CarryOn: Building Object-Oriented Context for Long-Horizon Agents

    Yuchen Lu, Julian McAuley, Lei Zhang

    Long-horizon agents accumulate progress in persistent task state, yet repeatedly process interaction histories describing how that progress was achieved. This raises a natural question: can long-horizon context instead be organized around reusable progress rather than the history that produced it? In this paper, we introduce CarryOn, an object-oriented context runtime that organizes continuation around reusable task objects. Rather than treating compressed histories or reconstructed accounts of progress as the primary basis for continuation, CarryOn builds a context view from continuation carriers, complementary execution context, and a live tail of recent interactions. A core challenge is keeping this reusable basis valid after its surrounding history is retired: how can CarryOn update the basis without reconstructing the full representation at every fold? CarryOn maintains carrier records across folds, revising affected records against bound evidence and applicable environment checks while carrying forward unaffected records and jointly updating execution context. Experiments on OSWorld 2.0 and BrowseComp-Plus show improved gains of 5.8% and 7.0% while reducing total token…

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Rising research topics

  • CAD models13−13.3%
  • Adversarial training43−14.0%
  • Anomaly detectors30−14.3%
  • Forecasting time65−14.5%
  • Federated learning38−17.4%
  • Inference & serving218−24.8%
  • Frontier LLMs384−25.3%
  • 3D scene130−27.4%