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All fields1808Multimodal305Frontier LLMs231Recursive self improvement201Inference & serving148Agents & indirect prompt injection140Robotics126Neural operators124Clinical reasoning114Forecasting time86Linear bandits59Voice AI55Character recognition OCR33Molecular property prediction29AI safety28Federated learning26All 23 fields

Rising research topics

  • Diffusion priors190.0%
  • Character recognition OCR33−13.2%
  • Voice AI55−17.9%
  • Algorithmic fairness7−22.2%
  • Channel state information13−23.5%
  • Quantum machine learning22−26.7%
  • Recursive self improvement201−38.2%
  • Forecasting time86−40.7%

Papers

  • arXiv cs.AISep 21

    MedGate-Fusion: Integrating First-Encounter Semantic Narratives and Physiological Biomarkers for Prospective Stroke Risk Stratification

    Hemn Khdr, Mohammad Noaeen, Karim Keshavjee, Aziz Guergachi, Zahra Shakeri

    Prospective stroke risk stratification in primary care is challenging because early risk signals are distributed across routine biomarkers and unstructured clinical narratives. We propose MedGate-Fusion, a multi-modal gated architecture that integrates transformer-based embeddings of first-encounter narratives with ten routinely recorded risk markers. We used electronic medical record data from the Canadian Primary Care Sentinel Surveillance Network (CPCSSN). Starting from 808,921 encounter-level observations, we constructed a first-encounter cohort and retained 102,736 unique patient records with non-empty narratives and sufficient data to evaluate a five-year stroke outcome. To reduce explicit target leakage from diagnostic mentions in notes, we applied dictionary-based redaction of stroke-related terms prior to semantic encoding.

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  • arXiv cs.ROSep 21

    Beyond the Flat Seafloor: A Closed-Form Two-View Constraint to Aid Sidescan Sonar Reconstruction

    Kalin Norman, Joshua G. Mangelson

    Sidescan sonar is a common sensor for both manned and autonomous marine exploration and mapping, yet very few methods build upon or exploit the geometric projection model of the sensor. As sidescan sonar is limited to a 1D range measurement, many approximations are frequently used, including the long-standing assumption of a flat seafloor. Rather than make similar approximations, this paper focuses on a multi-view geometry based approach and formalizes a two-view geometric constraint and proves that a shared feature is constrained to a locus within the intersection of a sphere and a plane. In addition, we characterize what governs the size of the ambiguity locus through Monte Carlo simulation that is grounded in real aperture and mounting geometry for both a surface vessel and an underwater vehicle. We translate additional simulations of relative trajectories for both vehicle platforms into concrete survey-planning guidance. Our results show that locus length is strongly governed by elevation misalignment, and peaks at a moderate oblique crossing angle of approximately 20 degrees, with minimal locus lengths obtained at near parallel and anti-parallel passes.

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  • arXiv cs.CVSep 21

    RULER: Instance-aware Rubric Rewards for SVG Generation

    Hangyu Ran, Yuhao Zheng, Yingying Zhang, Kevin Qinghong Lin, Han Peng

    Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts…

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  • arXiv cs.CVSep 21

    ImIR: Image-Instruction Tuning for All-in-One Image Restoration

    Süleyman Aslan, Görkay Aydemir, Mısra Yavuz, Yunus Bilge Kurt, Nasrin Rahimi +3

    Degradations vary widely across images, so a practical restoration system has to handle many degradation types with one model. A recent and effective recipe adapts a large pretrained image-editing model to restoration using a small low-rank adapter with a text prompt. We replace that prompt with an instruction derived from the degraded image itself. The image reaches the editor through two paths: its structure comes from the model's VAE, and its semantic instruction comes from a lightweight token mapper that shifts the degraded image's vision-language embedding toward the embedding a clean image would produce. Because the instruction is a continuous vector, scaling it yields a family of valid restorations for tasks whose target is not unique, such as low-light enhancement. We adapt one Qwen-Image-Edit model to six tasks with a single adapter trained in about three hours on one GPU. The image instruction outperforms text conditioning under a matched comparison, and it supports task agnostic restoration without a degradation label, which the text variant does not.

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  • arXiv cs.AISep 21

    The AI Neuroscientist: An Interactive Agentic Interface for Neuroimaging Analysis

    Aakash Patel, Panos Ketonis, Shreya Saxena, Smita Krishnaswamy, David van Dijk

    Analyzing neuroimaging data requires specialized coding and statistical expertise, which limits accessibility for researchers without computational backgrounds. We present the AI Neuroscientist, a language agent for interactive data exploration. The system integrates a large language model (LLM) with a neuroimaging toolset to perform quality control, modeling, and visualization. This allows researchers to query data quality and specify analysis parameters directly in natural language, providing a transparent and interactive alternative to conventional scripted pipelines for small-scale data exploration. We demonstrate these capabilities using functional near-infrared spectroscopy (fNIRS) data, and evaluate the agent on a custom fNIRS benchmarking suite against general-purpose LLM agents with code sandboxes. Future extensions will generalize the architecture to additional modalities, including functional magnetic resonance imaging (fMRI) data, and expand the benchmarking suite to additional fNIRS tasks.

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  • arXiv cs.CVComputer visionSep 21

    Geometric and Semantic Coupling for Interaction Understanding in 3D Scenes

    Hanyang Kong, Xingyi Yang

    Understanding interaction in a 3D scene requires recovering movable parts, their motion, and where they can be operated. These quantities are related, and their predictions can inform one another. A closed cabinet door, for instance, reveals a movable surface but may leave the hinge side ambiguous; its handle helps resolve this ambiguity, while the part provides context for localizing and interpreting the small handle. Building on this observation, we present SEGMENT-SNAP, which combines geometric and semantic evidence through part-handle coupling. Three independently trained predictors recover movable parts, dense handles, and part-associated handle proposals. We couple their outputs in two directions. For part motion, a training-free geometric decoder fits predicted part surfaces under explicit physical priors and uses detected handles to select candidate hinge lines. For handle prediction, a part-conditioned branch proposes additional handles, while standalone part classes refine their rotation/translation labels, with dense-handle labels as a fallback. Each transfer is applied once, without iterative feedback. On the Articulate3D validation set, handle guidance raises…

    AI60PDF
  • arXiv cs.HCSep 21

    How Children Design and Reason about Trustworthy AI Chatbots

    Deniz Ozturk, Jiayu Li, Daksh Pratap Singh, Yasitha Rajapaksha, Fasika Melese +7

    Children increasingly interact with AI chatbots, making trust calibration essential to AI literacy. Prior research has examined children's trust in AI mainly as users evaluating systems built by others, rather than as designers of their own chatbots. We developed a chatbot-building environment with adjustable trust-relevant traits (e.g., confidence, transparency, formality, assertiveness), rules, and persona. We conducted mixed-methods study with 115 learners (ages 8-18) who made 119 chatbots. We examined how children configured their chatbots, reasoned about trustworthiness, and how closely chatbot behavior aligned with their designs. Younger students (age 10-13) set significantly higher confidence than older students (age 14-18), and some deliberately built chatbots that gave wrong answers on purpose, yet still called them trustworthy, arguing that a chatbot does what it was built to do. Younger students equated trust with purpose-fulfillment, while older students linked it to transparent, calibrated design. Students also calibrated academic chatbots to be more transparent and formal than hobby chatbots. We identify seven design dimensions describing what children believe makes…

    AI20PDF
  • arXiv cs.LGAgentsSep 21

    Trains but Doesn't Learn: A Post-Training Delivery Benchmark for LLM Agents as Forward-Deployed Engineers

    Weihang Ding, Junfei Zhan

    Post-training is becoming a service (PTaaS): a customer hands an operator data and a goal, and a forward-deployed engineer (FDE) returns a fine-tuned, evaluated, and deployed model under a budget, a human-approval gate, and reproducibility requirements. Seating an LLM agent in the FDE seat raises a question existing benchmarks cannot answer: not whether an agent can raise a metric, but whether it can be trusted to deliver. We answer it on a governed delivery plane, where an agent drives ten stages and an oracle scores each stage from platform-recorded facts. The central silent failure is the run that trains but does not learn (TBDL): loss falls, every signal stays green, and the delivered model is no better than the base. An operator-run acceptance gate catches every such run before payment, and a detector calibrated on known-corrupted runs flags severe corruption mid-run. We ran four frontier agents (Claude Opus 5, GPT-5.6-luna, Gemini 3.7 Flash, DeepSeek V4-Pro) end to end on metered L40S, A100, and H200 GPUs across 8B to 70B open bases, certifying every scenario before scoring. We also ran a human FDE arm under the same oracle and compare every agent against it.

    AIEvalsTraining & fine-tuning90PDF
  • arXiv cs.CVEvalsSep 21

    GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

    Yiran Wang, Xingyilang Yin, Junfu Pu, Guangzhi Wang, Kaifeng Li +10

    Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a…

    AIMultimodal90PDF
  • arXiv cs.CVSep 21

    VideoGen-Agent: Reinforcing Video Generation Agents

    Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin +7

    Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its…

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  • arXiv cs.AISep 21

    Lean Pool: An AI-Maintained Archive of Formalized Mathematics

    Vasily Ilin

    Lean Pool is a repository of formalized mathematics. It is grown, maintained and optimized by AI agents.

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  • arXiv cs.LGSep 21

    Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use

    Zixiang Chen, Wenting Zhao, Zhepeng Cen, Akshara Prabhakar, Jielin Qiu +7

    Multi-turn tool-use failures can hinge on a single model call, yet reward variation alone does not reveal which call would benefit from training. When rewards depend on later interactions, their variation can reflect downstream randomness rather than differences between the current actions. We introduce Critical-State RL to identify trainable states in multi-turn interactions. Given task-defined candidate calls and local rewards, the method assesses whether each reward captures the action's effect on task success and whether improvement over a reference policy is possible. It then uses nested sampling to separate action-dependent reward variation from continuation noise and optimizes the policy at the selected states using contextual-bandit training. Experiments on the Berkeley Function Calling Leaderboard (BFCL) v4 compare training at diagnostic-selected states with training at alternative states. For missing-function tasks, the diagnostic selects the response after the tool becomes available; for missing-argument tasks, it selects the response before the missing argument is supplied. Training the selected responses improves performance, including about 14 percentage points on…

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  • arXiv cs.CVSep 21

    WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory

    Wangbo Yu, Kunhao Liu, Wenbo Hu, Shenghai Yuan, Chaoran Feng +6

    Video world models enable interactive exploration of dynamic environments, yet struggle to respect prior observations over long horizons and across viewpoints. We present WorldCrafter, a video world model that learns a camera-queryable implicit 3D-aware memory for this purpose. The key insight is to let the requested viewpoint shape how multi-view evidence is compressed into the video generator's limited token budget. Trained jointly with the video generator, a memory encoder and pose-conditioned readout module integrate historical observations into a fixed set of target view-specific tokens before denoising, without explicit depth-based correspondences. By combining this memory with recent temporal context and few-step distillation, WorldCrafter enables streaming scene exploration from a single input image or text prompt. Experiments across static and dynamic scenes show substantial gains in long-horizon consistency and camera-control accuracy while preserving visual quality during minute-scale exploration.

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  • arXiv cs.CLSep 21

    onPanda: Efficient Annotation of On-Policy Alignment Data for LLMs and Agents via Token-Level Correction

    Lei Yang, Mengyin Liu, Jia Wang, Hangyu Guo, Liang Zhao +7

    We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate-correct-continue loop until a satisfactory response is obtained. This mechanism lets annotators precisely steer model outputs at low cost: a small controlled study suggests that onPanda reduces median annotation time by 52% over manual post-editing. Since the vast majority of tokens in the final response are generated by the model itself, the resulting data largely preserves the model's sampling distribution and is well suited for constructing on-policy SFT and preference data. Furthermore, the token-level corrections recorded during annotation provide fine-grained supervision with precise positions and naturally paired positive--negative samples. onPanda also connects to external tools…

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  • arXiv cs.CVSep 21

    GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation

    Jiahao Lu, Minghao Yin, Wenbo Hu, Hengyu Liu, Wang Zhao +3

    We present a compact geometry-native latent space as a shared foundation for perception and generation. Visual generators can produce photorealistic frames without preserving a consistent 3D scene. We argue that this is not only a modeling problem but also a representation problem: generators typically evolve appearance-centric latents, while perception models recover geometry in a semantically rich space that encodes cross-view structure. Rather than adding geometry as another output, we reparameterize a geometry foundation model's features into a compact latent space for generation. We realize this shift with the geometry-native autoencoder (GAE), whose latent is jointly decodable to appearance, depth, cameras, and point maps. With this state, a standard conditional flow supports diverse generation tasks. In controlled comparisons that hold the generator and training protocol fixed, replacing the latent with GAE improves both visual quality and independently measured 3D coherence: FVD falls by $12.7\%$ and $23.1\%$ on RealEstate10K and DL3DV, and camera-trajectory error is halved on RealEstate10K. Together, these results show that the latent space is central to…

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  • arXiv cs.LGSep 21

    LoRA-generating hypernetworks for efficient on-device LLM generative personalization

    Sean Augenstein, Li Ding, Jihwan Lee, Keith Rush, Andrey Zhmoginov

    On-device large language models (`LLMs'), e.g. running on mobile phones, are ripe for improvement via personalization. The limited compute resources of mobile devices impose limits on model scale and thus model quality, making any realizable quality gains highly impactful. At the same time, their personal nature (i.e., the close coupling to a particular user) means that a given on-device LLM tends to be used in similar, predictable patterns over the course of time. This paper presents a novel method for personalizing on-device LLMs. It trains a hypernetwork to map a user's context tokens to a low-rank adaptation (`LoRA') well-suited to that user. Once the trained common artifacts are deployed to users' devices, each user uses the hypernetwork to synthesize (entirely on device) a personalized LoRA. This approach blends the benefits while avoiding the drawbacks of two existing approaches to LLM customization: in-context learning (`ICL') and parameter-efficient fine-tuning (`PEFT'). Like ICL (and unlike PEFT), the on-device phase of our approach is computationally feasible, requiring only forward passes through neural networks. Like PEFT (and unlike ICL), our approach modifies the…

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  • arXiv cs.RORoboticsSep 21

    DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

    Haoran Yuan, Zekai Wang, Boning Shao, Haoran Lu, Trevor Darrell +2

    Dexterous manipulation depends on contact dynamics that are often only partially observable from vision. Recent World-Action Models (WAMs) couple predictive video world modeling with action generation, but remain largely vision-centric and therefore cannot directly model these contact dynamics. We present DexTacWAM, a visuo-tactile WAM that encodes each fingertip independently, aggregates the resulting features through a finger- and pose-aware tactile compressor, and injects the tactile latent into a video diffusion world model for joint visuo-tactile world modeling. Across six contact-rich dexterous manipulation tasks on a 22-DoF bimanual platform, DexTacWAM achieves the highest score on every task, averaging 70.6 versus 38.0 for the strongest baseline. Ablations attribute the gain to modeling contact evolution as part of the predicted world state rather than tactile conditioning alone: removing tactile world modeling reduces the four-task mean from 74.7 to 26.6 while keeping the same tactile features and action expert. After four hours of tactile-encoder adaptation with a frozen pretrained vision VAE, our continual vision-to-touch learning extends the pretrained video model to…

    AIMultimodal80PDF
  • arXiv cs.AIAgentsSep 21

    Harness-Zero: Harness Distillation via Agent-as-Harness

    Haoran Ye, Yuxing Lu, Haonan Dong, Zhaochen Su, Guojie Song

    Agent harnesses, the external systems that mediate model-environment interaction, can substantially improve agent performance, but their gains remain tied to the harness at deployment. Because the best harness varies across domains, instances, and models, a general-purpose agent must either settle for a suboptimal shared harness or route among an ever-growing set of specialized ones. We therefore study agent harness distillation: using a domain- or instance-optimized harness as training-time guidance and transferring the behaviors it induces into model weights, so that its gains survive under a single fixed target harness. The challenge is that the two harnesses differ in action space and available information, so guidance from the optimized harness cannot serve directly as supervision for the target one. We introduce Harness-Zero, which enables harness distillation through agent-as-harness. Guided by the optimized harness, a harnessing agent corrects student responses before execution in the target harness's action space, turning harness guidance into training demonstrations. Fine-tuning on the resulting trajectories internalizes harness-induced behavior into the model, so the…

    AI70PDF
  • arXiv cs.LGAgentsSep 21

    RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

    Peng Xia, Rujun Han, Zifeng Wang, Yanfei Chen, Yufan Zhuang +9

    An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these…

    AI70Code
  • arXiv cs.CLSep 21

    DolphinBench: Mapping the Pareto Frontier of Agent Memory

    Soumil Rathi, Deshraj Yadav, Taranjeet Singh

    Agents today often take real-world actions that depend on long-term memory and context recall over time. However, most current memory benchmarks are built for a conversational question-answer format, where the question itself signals that some fact must be retrieved, and often which one. Moreover, benchmarks rarely require anything beyond accuracy from submissions, allowing memory systems to make unreasonable cost/time tradeoffs to achieve higher scores. We present DolphinBench, a benchmark that evaluates memory directly through an agent's task completion. DolphinBench includes three knowledge-work personas with roughly 500k tokens of user messages per persona and evaluates agents on tasks that depend on information from that history. We verify all 200 tasks per persona by running an agent with and without the relevant history, requiring success with it and failure without it. Finally, we require all evaluations to report total cost and latency alongside accuracy, which enables us to evaluate agent memory systems holistically. No existing memory benchmark combines all three. The dataset and evaluation code are available at https://dolphinbench.ai.

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