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All fields3031Multimodal518Agents509Frontier LLMs446Inference & serving259Image segmentation180Graph learning1633D scene156Learning verifiable rewards140Voice AI90Classifier & causal discovery84Forecasting time77Flow matching74Teacher policy distillation52Machine learned interatomic52Adversarial training48All 23 fields

Open problems across fields

  • Compositionality in RAG pipelines1 paper raises it · 1 addresses it

    Combining individually strong RAG components often fails to improve overall performance, and gains may not transfer across retrieval quality and answer faithfulness.

    • Retrieval Augmented Generation Compositionalityraises · addresses
  • Request execution in streaming video generation1 paper raises it · 0 address it

    Models struggle to reliably follow incremental multimodal requests while maintaining state consistency and visual fidelity.

    • StreamEval: Evaluating Interactive Streaming Video Generation Modelsraises
  • Brain-body mismatch in recursive self-improving agents1 paper raises it · 1 addresses it

    Evolving execution harnesses may demand behaviors the model has not learned or restrict existing capabilities.

    • CoEvo-RSI: When Harnesses Evolve, Which Models Should Follow?raises · addresses
  • Length generalization in state tracking1 paper raises it · 1 addresses it

    Models trained on short sequences often fail to generalize to much longer sequences without explicit progress alignment.

    • PAR: Progress-Aligned Recurrence for Length Generalization in State Trackingraises · addresses
  • Evidence-grounded evaluation for audio-visual reasoning1 paper raises it · 1 addresses it

    Existing benchmarks often allow models to answer correctly without analyzing necessary audio-visual evidence, weakening reliability.

    • EvaOmni: An Evidence-Grounded Benchmark for Audio-Visual Reasoningraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.CVMultimodalOct 14

    Can Learning to Answer Spatial Questions Improve Novel-View Generation?

    Jahyeok Koo, Hyeonseo Yu, Seungho Jang, Jaewoo Jung, Jiwon Kang +2

    Generating novel views from limited observations requires preserving both the appearance and spatial structure of a scene. Although recent approaches exploit fine-grained geometric cues, they do not explicitly model high-level semantic and spatial properties such as object identity, attributes, and inter-object relationships. In this work, we investigate whether 3D language understanding can provide complementary supervision for novel-view generation. We introduce Ask4NV, built on a pretrained unified multimodal model with a Mixture-of-Transformers (MoT) architecture. Our model incorporates camera geometry into both VAE and ViT representations and leverages understanding features during generation through joint self-attention with a modality-aware attention masking strategy. Experiments demonstrate strong image quality and geometric consistency in novel-view generation, alongside competitive 3D language understanding. Further analysis shows that joint training improves cross-view correspondence in VAE representations and similarity in a 3D-aware feature space.

    AIComputer vision70PDF
  • arXiv cs.CVImage & video generationOct 14▲ 31

    Orbia: Do Generated Videos Form a Consistent 3D World?

    Dongyue Lu, Guian Fang, Hur Lim, Yonggang Wu, Yanrong Wang +18

    Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits…

    AIEvals80Code
  • arXiv cs.RORoboticsOct 14

    Hierarchical Residual Policy Learning for Real-World Mobile Manipulation with Sparse Human Guidance

    Zhefei Gong, Hefeifei Jiang, Zehao Wang, Jiachen Li

    Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, while Hierarchical Decoupling splits the residual into mobile-base and manipulator-arm heads with unidirectional conditioning, mitigating gradient interference and aligning corrections with the platform's physical hierarchy. To improve sample efficiency in data-expensive real-world settings, we propose Expert-Guided Value Alignment, which leverages sparse human interventions with under 20% training coverage to reshape the critic's value landscape, effectively guiding autonomous exploration through expert priors. Extensive real-world experiments on the TIAGo++ platform demonstrate that HiRe-MoMa…

    AIAgents80PDF
  • arXiv cs.CVImage & video generationOct 14

    Representation Conditioning for Generation

    Saeed Razavi, Xingjian Leng, Liang Zheng

    Representation-alignment methods effectively accelerate the diffusion transformer training. REPA, for example, uses a pretrained vision encoder to supervise an intermediate layer through an MLP projection head which is discarded after training. It aims to import semantics from the vision encoder to the diffusion backbone. While this objective is achieved at early layers by back-propagating the alignment loss, there is no guarantee that later layers, supervised by the velocity prediction loss alone, can well access such semantics. We propose a simple solution, representation conditioning (RECON), to improve semantics in later layers. During training, we feed the pretrained vision encoder tokens into later layers; during inference, because we no longer have the clean image, we reuse the MLP head (as a proxy to the vision encoder) and project its output tokens to the later layers. Our method adds no parameters and leads to much faster convergence: RECON is $63\times$ faster than SiT and $25\times$ faster than REPA. Code is available at https://github.com/saeidrazavi/RECON

    AI70PDF
  • arXiv cs.RORoboticsOct 14

    Modeling and Understanding Neural Weights of Humanoid Policies with Diffusion

    Huixuan Cheng, Bike Zhang, Shankar Sastry, Koushil Sreenath

    Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in…

    AITraining & fine-tuning80PDF
  • arXiv cs.CVRoboticsOct 14▲ 9

    VITAL: From Visual Motion to Precise Action

    Ao Liang, Youquan Liu, Mingxiao Li, Wei Chow, Lingdong Kong +5

    World-action models aim to turn visual anticipation into driving decisions, yet typically train action experts on trajectory representations defined independently of visual dynamics. This motivates deriving action targets directly from visual motion. We first examine a simpler setting in which trajectories are reconstructed from recorded future images. Even without the need for future prediction, reconstruction captures the dominant maneuver but leaves centimeter-scale errors. We therefore introduce VITAL (Vision-Induced Tokens for Action Learning), an action tokenizer that couples a visually derived motion scaffold with a compact residual encoding the trajectory error left by that scaffold. This representation makes visual motion the principal prediction target and gives small metric corrections a separate, normalized learning scale. Using flow matching, the action expert jointly predicts both components from the current image, ego state, and navigation command, without generating future images at inference. The same residual coordinates support bounded reinforcement post-training that refines execution while keeping the predicted visual scaffold fixed. With only one action…

    AIComputer vision70Code
  • arXiv cs.CVImage & video generationOct 14▲ 52

    CommerceGen-Studio: An End-to-End Framework for Commercial-Grade Main-Image Generation

    Xiaoli Xu, Zhengtao Wu, Zhengze Xu, Tao Liu, Yongchao Du +6

    We present CommerceGen-Studio, an end-to-end framework for generating commercial-grade main images for e-commerce Stock Keeping Units (SKUs). Our framework is organized along a three-stage pipeline of information extraction, semantic rewriting, and multi-condition generation: Prompt-Eval-Refine-Loop Agent (PERL-Agent) distills heterogeneous SKU metadata into concise selling-point text lists through an iterative closed loop of VLM and LLM roles scored by a reference-free rubric. Layout Thinker Optimization (LTO) aligns the rewriter with both caption and rendered-image quality via alternating domain-specific policy optimization. SKU-DiT, trained under Reinforce-Distill-Reinforce (RDR) progressive training, conditions jointly on the white-background product image, the trademark crop, and the structured layout to hold subject fidelity, trademark integrity, and character-level text accuracy together. The framework runs in production at a scale of millions of main images per day with a latency of a few seconds per image, which we believe makes it among the first systems of this kind to operate at commercial scale. We also release CommerceGen-Bench, a benchmark of hard cases collected…

    AIMultimodal80PDF
  • arXiv cs.CVMultimodalOct 14

    DynThinker: Unifying Static 3D and Dynamic 4D Spatial Reasoning

    Qihang Cao, Haoyuan Li, Zihan Guo, Sensen Gao, Zihui Gao +6

    Achieving general spatial intelligence requires a unified understanding of both static 3D and dynamic 4D. However, we find that existing models struggle to excel at both: 3D post-training can weaken dynamic understanding, while 4D-specialized models often lack strong static 3D reasoning. Our analysis reveals that this spatial--dynamic interference is highly non-uniform across parameter groups, with the balance between static and dynamic capabilities particularly sensitive to changes in late-layer MLPs. To address this interference, we propose DynThinker, a unified framework for jointly strengthening static and dynamic spatial reasoning. Decoupled Exponential Moving Average (D-EMA) applies configurable group-wise averaging to constrain drift in interference-sensitive pretrained parameters while preserving flexibility for capability enhancement. Spatial-Dynamic Fusion (SDF) complements D-EMA by selectively integrating spatial and temporal priors from a dynamic geometry encoder into intermediate VLM representations under semantic guidance. Across ten metrics spanning nine static 3D and dynamic 4D benchmarks, DynThinker achieves the highest average score among all evaluated models.…

    AIEvals80PDF
  • arXiv cs.AIAgentsOct 14▲ 14

    Co-Evolving Acting and Forecasting for Language Agents

    Haofei Yu, Yixing Chen, Yining Zhao, Xuyan Ye, Yuxiang Liu +4

    Training language agents is bottlenecked by the high cost of long-horizon rollouts, yet standard agentic reinforcement learning (RL) learns only from a terminal scalar reward, leaving the supervision in intermediate steps largely unused. Prior work exploits this supervision through value targets that estimate per-step success probabilities or observation targets that fit environment response. Both are hard to construct well: (1) value targets come from the same single scalar signal for each step in the trajectory, and (2) observation targets, such as web pages and terminal logs, are long and noisy and reach only one step ahead. We propose CoPE, which adds a third kind of multi-step action targets. On successful on-policy trajectories, CoPE trains the policy backbone to generate the action sequences that follows each history. Each action is also supervised when forecast from the preceding histories, forming a temporal ensemble that the shared backbone absorbs during training, and this enables acting and forecasting to co-evolve. The policy still acts one step at a time at inference, with no overhead. Across five benchmarks (ALFWorld, ScienceWorld, WebShop, $τ^2$-bench, and…

    AI80Code
  • arXiv cs.CVMultimodalOct 14

    GeoThinker-$F$: Endogenous Predictive World Representations for Fast Spatial Intelligence

    Haoyuan Li, Qihang Cao, Huanyuan Zhou, Xin Hu, Sijia Chen +8

    Existing geometry-aware Multimodal Large Language Models (MLLMs) increasingly rely on external 3D encoders to provide structural priors, but executing these additional encoder paths at inference introduces substantial latency and computational overhead. We propose GeoThinker-$F$, an efficient framework that internalizes spatiotemporal perception by transforming causal MLLM hidden states into predictive latent world representations. Our key insight is that intermediate semantic representations contain sufficient information to predict useful representations of current geometry and future semantics, without requiring an exact reproduction of features from a dedicated 3D encoder. To realize this idea, GeoThinker-$F$ adopts a decoupled two-stage training strategy. In the first stage, the MLLM backbone is frozen while lightweight Latent Frame Prediction (LFP) heads learn from an offline 3D geometry expert and next-frame semantic targets. In the second stage, the external expert is removed, and the model is jointly optimized to generate and selectively integrate its self-predicted priors through a specialized Spatial-Grounded Temporal (SGT) Fusion module. Extensive evaluations show…

    AIComputer vision80PDF
  • arXiv cs.CVComputer visionOct 14

    Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

    Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim

    Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream. Through end-to-end rate-distortion training, MFGS learns compact multi-view features that jointly represent geometry and appearance, enabling the receiver to predict Gaussian attributes from the decoded features. We further introduce importance-guided Gaussian selection to accommodate different rendering…

    AIImage & video generation70PDF
  • arXiv cs.LGInference & servingOct 14▲ 5

    Your Transformer Is Secretly Elastic

    Walter Simoncini, Dheeraj Varghese, Gertjan J. Burghouts, Cees G. M. Snoek

    Scaling up transformers has produced models with broad capabilities, deployed across heterogeneous hardware and fluctuating workloads. Yet, model families offer only a few fixed sizes (e.g., S, B, L), forcing users to commit to a model based on hardware and latency constraints. This rigidity is often suboptimal under varying query loads. We introduce a retraining-free method that elastifies pre-trained transformers into a single model that adapts on-the-fly across a continuum of computational budgets. Our key contribution is a differentiable relaxation of the functional unit-ranking problem: unlike prior work, which optimizes a single importance weight per MLP block or attention head, we rank every individual MLP neuron and attention head jointly, on a common scale, by minimizing the model's loss under soft pruning across many sparsity targets, all at once. Across 27 vision and text transformer encoders ranging from 22M to 8B parameters, our method yields smooth degradation up to 60% sparsity and outperforms one-shot baselines under deep pruning. For example, pruning DINOv3 ViT-H+/16 to 50% sparsity removes 427M parameters while reducing ImageNet-1k linear-probing accuracy by…

    AITraining & fine-tuning90Code
  • arXiv cs.GTOct 14

    Price of Anarchy of First-Price Auctions in Agentic Markets

    Shubhendu Trivedi, Jacob Eisenstein, Alekh Agarwal, Ian Gemp, Michael Kaisers +1

    An agentic market is a decentralized serving-time market where AI agents bid to claim each user prompt. An agent's bid is based on its expected value for the prompt, which is the expectation of the reward for its response minus its inference costs. First-price auctions (FPAs), in which the highest bidder pays its bid and receives the prompt, are a natural way to allocate prompts in such a market, since they are simple and transparent to run, and do not require central knowledge of private capabilities and costs. However, FPAs are not truthful: participants may bid less than their true value in the hope of a larger profit, and the prompt may then be allocated to someone other than the bidder who values it the most. This welfare loss is quantified by the $\textit{price-of-anarchy}$ (PoA). In this paper, we argue that agentic markets are likely to possess features that reduce the price-of-anarchy. The first is a $\textit{competitive floor}$, which occurs when multiple bidders usually value the prompt above some baseline share of the optimal welfare (e.g., because the best models are often distilled into cheaper alternatives, which perform similarly). We show that competition among…

    AI20PDF
  • arXiv cs.LGFrontier LLMsOct 14▲ 9

    Continuum Attention

    Afshin Khadangi

    We introduce Continuum Attention (CA), a causal Transformer attention operator that replaces discrete key and value lookup with integration over a continuous, piecewise linear memory curve. Each query induces an exponential relevance density along the curve. Integrating the density and interpolated values yields exact normalized attention from closed form exponential moments, including half token boundary contributions. The gradients follow analytically from moments of order at most two, enabling parallel GPU implementations while retaining quadratic sequence complexity and the standard Transformer decoder. Compared with ordinary softmax and focal attention, CA reduces mean validation negative log likelihood by 0.0200 and 0.0480 nats per byte, respectively, winning all paired comparisons. An additional disjoint validation slice yields a 0.0457 nats per byte advantage over the strongest selected softmax baseline, with a paired 95% confidence interval. These findings motivate continuous integration as a promising attention alternative while leaving larger scale generalization open.

    AI70Code
  • arXiv cs.LGOct 14

    Learnable Hodge-Laplacian Driven Mixture of Experts for Steady-PDE Surrogates on Coarse Unstructured Meshes

    Stavros Nousias, Akis Nousias, Konstantinos Gkrispanis

    Current approaches for steady partial differential equations surrogate models on unstructured meshes apply a single mixing mechanism to the whole solution. This paper proposes an architecture that partitions the solution among vanilla transformer experts, each focused on a different spectral scale. The partition is built from a discrete Hodge Laplacian $L_0=\star_0^{-1} d_0^{\top}\star_1 d_0$, that serves as a fitting layer measuring high-frequency content. A gating mechanism takes the mesh as input and produces the per-vertex weights that recombine the expert outputs. AirFRANS is a steady Reynolds-averaged Navier--Stokes (RANS) airfoil benchmark. We evaluate our approach in a reduced remeshed version of the benchmark with each unstructured mesh counting 9.6K faces and 4.9K vertices. We compare our approach with the Transolver on the same dataset and dataset slit. Our approach reduces relative $L_2$ error by 31% and interior mean squared error by 47%.

    AI20PDF
  • arXiv cs.CVAgentsOct 14▲ 334

    Player-1: Learning to Play from Synthetic Experience

    Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun +7

    Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and…

    AIMultimodal90Code
  • arXiv cs.CLInference & servingOct 14▲ 8

    Latent Compaction with Test-Time Training

    Yingfa Chen, Xingyu Shen, Chaojun Xiao, Xu Han

    Long contexts enlarge key--value (KV) caches, increasing memory use and attention costs during generation. Compressing these caches must preserve information for unseen questions. We introduce **Latent Compaction**, which learns a compact document-specific cache through test-time training. We initialize cache entries using reconstruction importance, teacher attention, and key-space diversity. Training first fits attention outputs and log-normalizers to those of the full cache, with reconstruction-selected entries held fixed. It then jointly optimizes the entire cache through end-to-end distillation from the full-cache model. Model weights remain frozen throughout, and training uses only generic prompts about the document, without access to downstream questions or answers. Experiments on RULER, LongBench, and Phonebook Lookup demonstrate substantial gains over budget-matched compression baselines. On a RULER, for example, our method achieves 96.7% accuracy at 32$\times$ compression, compared with 40.0% for KVZip+. The method also transfers across model scales and families, with retrieval gains on both Qwen3 and MiniCPM5. These results show that treating the KV cache as a neural…

    AIRAG90Code
  • arXiv cs.LGAgentsOct 14

    One Task, Many Interfaces: Simple Cross-Interface Consistency Training Improves LLM Agent Robustness

    Artin Tajdini, Manpreet Kaur, Peng Qi

    Post-training binds the competence of an LLM agent to the interface it was trained on. Semantics-preserving perturbations of that interface, such as renaming an action or changing the notation, leave the underlying task unchanged yet make the agent worse at it. Scoring each sample independently means interface randomization only broadens this dependence from a single interface to the training interface distribution, so out-of-distribution perturbations still degrade the agent. We propose Cross-Interface Policy Regularization (CIPR), a self-supervised objective that replaces action names with uninformative identifiers and presents each training sample under two interfaces in which equivalent actions are identified by construction. CIPR penalizes the KL divergence between the action distributions induced under the two interfaces, so the policy behaves consistently across them. We evaluate CIPR in both supervised and reinforcement-learning post-training, where it improves robustness. On agentic function calling, held-out interface perturbations reduce the accuracy of a post-trained agent by nearly 25%, and CIPR recovers 10.5% while leaving accuracy on the unchanged interface intact.

    AI80PDF
  • arXiv cs.LOCode modelsOct 14

    Beyond LLM Judge: Mechanical Verification for Agentic Autoformalization

    Anna Mei, Michael R. Douglas

    We introduce a novel method for verifying Lean formalizations that goes beyond LLM-judged faithfulness. Unlike most verification methods, which rely on LLMs or trained models, our method combines LLM-based semantic review with mechanical numerical and vacuity checks, providing checkable feedback and detecting errors missed by LLM judges. We apply this method, along with our Extract-Verify-Proof autoformalization pipeline, to construct the Formalized Library of Mathematical Functions (FLMF), a partial formalization of the NIST Digital Library of Mathematical Functions (DLMF). On three labeled datasets, our method achieves the lowest accepted-error rate among the evaluated methods, measured as the fraction of incorrect statements accepted by the verification method. Expert review of the results also identifies translation and source defects in existing datasets. Code available at https://github.com/annamei1/FLMF-Ch7ErrFunc-Release.git.

    AIEvals70PDF
  • arXiv cs.LGAgentsOct 14▲ 79

    Recovering Reliable Supervision via Critique-Guided On-Policy Distillation

    Kaixiang Zhao, Tianrun Yu, Shangzhe Li, Yuxiao Yang, Amanda Hughes +2

    On-policy distillation (OPD) trains a student model on its own rollouts with token-level supervision from a teacher, assuming that the teacher can reach a correct answer from any prefix the student writes. We call this property the recoverability of the teacher and show it fails on incorrect rollouts: the teacher follows student errors, although it recognizes them. We propose CriticOPD, using error recognition to restore recoverability. The teacher critiques an incorrect rollout, allowing the student to rewrite its solution following the error. The resulting output, including the critique as privileged information, is scored by the teacher while the student uses the revision without the critique for training. On two Qwen3 students and six mathematical reasoning benchmarks, CriticOPD improves OPD, with the largest gains on competition problems.

    AITraining & fine-tuning70Code
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Rising research topics

  • Federated learning47+9.3%
  • Adversarial training48−2.0%
  • Forecasting time77−2.5%
  • Anomaly detectors34−2.9%
  • Machine learned interatomic52−3.7%
  • 3D scene156−11.9%
  • Agents509−12.2%
  • Frontier LLMs445−13.3%