TodayNewsResearchFieldsStacksMarketAnalytics
⌘K

Research

New papers ranked by attention, with their code, models and discussion linked. Pick a field on the left.

WeekMonthQuarterAll
NewestMost relevant

Papers

Open problems

Rising research topics

Ask the research

Sample
ByteTrail · AI and developer-tools intelligence
NewsResearchStacksFor AI agentsAPI
Fields · this week
All fields3585Multimodal454Frontier LLMs328Evals267Recursive self improvement264Inference & serving257Agents & indirect prompt injection211Neural operators209Robotics196Agents189Clinical reasoning175Forecasting time140Computer vision133Linear bandits109Training & fine-tuning106AI safety62All 32 fields

Rising research topics

  • Speech emotion23+64.3%
  • Spiking neural networks9+28.6%
  • Forecasting time140+23.9%
  • Federated learning44+12.8%
  • Character recognition OCR37+5.7%
  • Linear bandits109+4.8%
  • Robotics196+2.1%
  • Databases60.0%

Open problems across fields

  • Dynamic model and policy routing for general-purpose AI1 paper raises it · 1 addresses it

    Balancing performance and computational cost across diverse tasks and modalities is critical for scalable AI systems.

    • Route Anything: A Study of Model and Policy Routing for General-Purpose AI Systemsraises · addresses
  • Cross-repository consistency in coding agents1 paper raises it · 0 address it

    Real-world software development often requires coordinated changes across interdependent repositories, which current agents struggle to maintain.

    • CrossSWE: Benchmarking Cross-Repository Joint Development for Coding Agentsraises
  • Efficient long-video generation with consistent quality1 paper raises it · 1 addresses it

    Real-time streaming video generation demands continuous output without quality degradation or camera drift.

    • Wave Forcing: Towards Speed-of-Light Streaming Video Generationraises · addresses
  • Local decision-making for reasoning compression1 paper raises it · 1 addresses it

    Reducing inference costs without sacrificing accuracy requires models to know when to stop reasoning.

    • Think Less, Locally: Local Preference Learning for Reasoning Compressionraises · addresses
  • Unified taxonomy and coordination for agentic systems1 paper raises it · 1 addresses it

    Fragmented terminology and rapid growth in agentic systems hinder systematic understanding and collaboration.

    • Advances in Agentic Computer Graphicsraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.CLSep 30

    SCB: SpeechConversationBench for Evaluating Multi-Turn Reasoning in Speech-to-Speech Models

    Kanpat Vesessook, Saksorn Ruangtanusak

    Speech-to-speech systems must solve tasks whose requirements emerge across conversational turns. We introduce SpeechConversationBench (SCB), a focused evaluation of spoken mathematical reasoning using 103 sharded GSM8K problems. The framework compares the original problem delivered in one turn (full), its concatenated information shards delivered together (concat), and incremental spoken disclosure across turns (sharded). We report final-answer accuracy for four commercial speech systems and LEGO, a proprietary speech pipeline developed internally by the SCBX Innovation Lab team with explicit conversational context management. Relative to concat, sharded accuracy decreases by 5.0-25.3 percentage points across the four commercial systems. LEGO achieves 77.5 percent accuracy in all three conditions, compared with 76.6 percent sharded accuracy for GPT-4o Realtime. The two single-turn baselines distinguish sensitivity to problem reformulation from the additional challenges introduced by incremental spoken interaction.

    PDF
  • arXiv cs.CVSep 30

    MemLife: Curating and Reasoning over Long-Term Egocentric Video Memories

    Guangzhi Xiong, Xinyuan Zhang, Xiao Yang, Hyokun Yun, Kai Zhang +12

    Long-term egocentric video enables personalized AI assistants to reason about daily life. However, as video histories grow to hundreds of hours spanning months or years, reprocessing raw clips for every query becomes computationally prohibitive. Memory systems offer a scalable alternative by compacting videos into text representations, but often fail on practical benchmarks: either the memory does not preserve key evidence, or the retriever fails to locate relevant entries due to retrieval competition in growing search spaces. To address these challenges, we introduce MemLife, a multimodal memory system that constructs entity-grounded, first-person text episodes and retrieves them via a time-indexed agentic reader. Without training or query-time video access, MemLife improves over the strongest training-free baseline by 4.6--12.0% across four long-horizon benchmarks. To further improve memory quality, we propose MemOpt, a reinforcement learning framework that optimizes the memory writer to produce faithful, informative, and retrievable memories. MemOpt consistently improves MemLife by 2.7--5.0% across different video and question distributions, with gains that generalize across…

    PDF
  • arXiv cs.LGSep 30

    Near-Linear Accuracy Bounds for Moreau--Yosida Unadjusted Langevin Sampling

    Yuchen Xin, Zhihua Zhang

    We establish near-linear accuracy bounds for the classical Moreau--Yosida unadjusted Langevin algorithm (MYULA). The target is $π\propto e^{-f-g}$, where $f\in C^2(\mathbb{R}^d)$ is $m$-strongly convex with Lipschitz gradient and $g$ is convex and globally Lipschitz. Under an explicit parameter-dependent step-size condition, we bound the invariant-measure bias relative to the Moreau-smoothed target by $\widetilde O(h)$, with only logarithmic dependence on the inverse smoothing parameter in the error coefficient. Combining this estimate with the Moreau approximation bias and Wasserstein contraction gives $\widetilde O(\varepsilon^{-1})$ iterations to make the $N$th-iterate law $μ_N$ satisfy $\sqrt m\,W_2(μ_N,π)\le\varepsilon$, for fixed model parameters and initialization. We bound the stationary error directly, without assuming third derivatives or a Lipschitz Hessian. Each iteration uses one gradient evaluation and one exact proximal evaluation. The key idea in our analysis is to convert a second-order stationary residual into a Wasserstein bound using a Poisson-based estimate.

    PDF
  • arXiv cs.LGSep 30

    Cheap to Draw, Expensive to Trust: Certifying Test-Time Scaling Curves

    Sohail, Sarkar, Shakuntala Baichoo

    Sampling several answers and keeping the one a verifier scores highest is one of the simplest ways to buy accuracy at test time. Its effect is reported as a scaling curve: accuracy against the number $k$ of sampled answers. The curve is cheap to draw and expensive to trust. A budget read off it is chosen after looking at every point, so only a band that covers all budgets at once protects the choice, and on a 100-question benchmark a fixed exact-binomial design needs 192,000 generated answers to certify 64 budgets to within $\pm1/32$ at 95%. Most of that cost pays for the wrong uncertainty. A benchmark is a fixed list of questions; at budget 64, about three quarters of the variance of a selected answer's correctness lies between questions, and an audit that revisits every question need not pay for it. We derive the minimax cost of certifying the whole curve, up to logarithmic factors. It has three parts: calibrating the tail of the score distribution, telling the questions apart, and within-question noise summed along the curve. At a single benchmark the last part sharpens to the variance of one answer's influence under the best allocation of answers to questions, which every…

    PDF
  • arXiv cs.CLSep 30

    Provably Tractable NFA-Constrained Language Generation via HMMs

    Jialiang Sun, Kuldeep Meel

    Constrained generation aims to sample from language models (LMs) conditioned on hard constraints. Existing constrained-generation techniques for nondeterministic finite automaton (NFA) constraints either distort the distribution or sacrifice efficiency. Theoretically, this task reduces to counting the length-$n$ sequences accepted by an NFA (#NFA), and the exact #NFA problem is #P-complete. Recent work has shown that #NFA admits a fully polynomial randomized approximation scheme (FPRAS). Inspired by this result, we propose NFA-LM, a polynomial-time engine for NFA-constrained generation with theoretical guarantees under mild assumptions. Experiments show that NFA-LM efficiently generates high-quality outputs with theoretically bounded approximation error.

    PDF
  • arXiv cs.CLSep 30

    Index-Translate: A Multilingual Translation Model Family -- Text, Speech, Controlled Dubbing, and Long-Document Translation

    Tianjiao Li, Mengran Yu, Chenyu Shi, Lusheng Zhang, Qisi Chen +6

    We introduce Index-Translate, a multilingual translation model family that combines a shared multilingual foundation with specialized training for general translation, instruction following, speech translation, controlled dubbing, and long-document translation. It includes three model sizes, 2B, 9B, and 35B-A3B, and supports translation in 150 languages, with multilingual instruction following. Evaluations on general translation and complex translation instructions show that Index-Translate outperforms translation models of comparable size and achieves performance comparable to 100B-scale translation models and frontier models. Image-text evaluation shows that translation remains possible without image examples in Index-Translate-specific training, although results vary by model size. Index-Echo provides end-to-end speech-to-text and speech-to-speech translation, outperforming existing end-to-end models and achieving performance comparable to frontier omni models. Index-Homura extends the family to syllable-controlled dubbing. Index-NativeLong introduces native long-document translation with a dedicated task formulation and benchmark. These capabilities support diverse…

    PDF
  • arXiv cs.LGSep 30

    XOR-Trellis: Ultra-Low-Complexity Dequantization and Curvature-Aware Hadamard-Free LLM Quantization

    Xiaofan Que, Nir Elkayam, Spandan Pyakurel, Shuokai Pan, Dibakar Gope

    Trellis-coded quantization enables high-dimensional compression of large language model (LLM) weights at ultra-low bit widths without the exponentially large codebooks required by conventional vector quantization. Practical deployment, however, presents two challenges: reconstructing compressed weights at sufficient parallel throughput to avoid making dequantization an inference bottleneck, and maintaining quantization accuracy without costly incoherence transformations. We address these challenges with two complementary techniques. First, we introduce an ultra-low-complexity trellis dequantizer that uses a structured, hardware-efficient state-to-value mapping while preserving diverse reconstruction choices for trellis search. Second, we reformulate discrete trellis path optimization with a curvature-aware objective that reflects model sensitivity directly in the original coordinate space. Together, these techniques enable high-quality ultra-low-bit trellis quantization with inexpensive, highly parallel runtime reconstruction and without relying on Hadamard-based incoherence processing.

    PDF
  • arXiv cs.LGSep 30

    MANET-GNN: Learned Decentralized Optimization of Power Allocation in Multi-Channel MANETs

    Tomer Alter, Nir Shlezinger, Michael Segal

    MANETs enable flexible infrastructure-less wireless connectivity in dynamic and resource-constrained environments. As modern MANETs exploit multiple frequency channels and support heterogeneous traffic patterns, decentralized transmit-power allocation becomes increasingly challenging. We develop a unified learned optimization framework for decentralized power allocation in dynamic multi-hop, multi-channel MANETs. We formulate a constrained end-to-end throughput maximization problem covering unicast, multicast, multicommodity, convergecast, and many-to-many communication. Although centralized and non-convex, this problem serves as an unsupervised training objective for MANET-GNN, a message-passing GNN that operates as a distributed learned optimizer. MANET-GNN uses only local, possibly noisy, CSI and a prescribed number of neighbor message exchanges, enabling low-latency decentralized inference while generalizing across topologies and network sizes. Numerical results show that MANET-GNN achieves centralized-competitive performance across communication frameworks, remains robust to channel uncertainty, and scales effectively across MANET configurations.

    PDF
  • arXiv cs.AISep 30

    Learning from Research: Toward Lifelong Agent Harness Evolution

    Jingbo Yang, Kwei-Herng Lai, Xiaowen Wang, Yaar Harari, Evgeniy Gabrilovich +1

    Language agents are expected to solve increasingly complex tasks, creating a growing need for continual improvement. One promising approach is to evolve the agent harness, the software that governs tool use, memory management, and task execution, while keeping the underlying language model fixed. Recent methods automate this process by using a meta coding agent to modify the harness based on execution feedback. However, relying on that agent's existing knowledge and observed failures can restrict exploration and make adaptation reactive. Inspired by how human experts learn from the research literature for new solutions, we introduce ScholarEvolve, a framework that automatically draws on state-of-the-art research to guide harness evolution. ScholarEvolve organizes the harness evolution directions into functional modules and uses topic modeling to identify distinct improvement strategies for each module. It implements these strategies and evaluates their combinations to improve task performance. Moreover, the framework is designed to incorporate new publications over time, allowing research advances to drive proactive lifelong evolution. Experiments demonstrate improvements on…

    PDF
  • arXiv cs.ROSep 30

    PrefPI: Preference-Guided Steering into Out-of-Distribution Behaviors

    Seungeun Rho, Wontaek Kim, Danfei Xu, Sehoon Ha

    We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150…

    PDF
  • arXiv cs.DCSep 30

    Reinforcement Learning-Guided Graph Transformations for SpTRSV Optimization

    Buse Yılmaz

    Sparse triangular solve (SpTRSV) is a fundamental kernel in numerous scientific and engineering applications. However, the data dependencies inherent in sparse triangular matrices significantly limit the available parallelism and make efficient workload distribution challenging. Recent graph transformation techniques address these limitations by modifying the dependency graph of the input matrix to improve parallel execution. Existing graph transformation strategies, however, rely on manually designed heuristics, making their development and adaptation to different optimization objectives challenging. This work proposes a reinforcement learning-guided graph transformation framework for SpTRSV, in which graph transformation is formulated as a sequential decision-making problem and an RL agent learns matrix-dependent transformation policies. Experimental results on real-world sparse matrices demonstrate level reductions of up to 94% and reductions of up to 80% in the coefficient of variation of level costs, while modifying only 1.50% of the rows in the highest case. On average, the RL- guided graph transformation achieves a 23% reduction in the number of levels and a 29% reduction…

    PDF
  • arXiv cs.LGSep 30

    Role-Adaptive Policy Optimization for Offline Reinforcement Learning

    Seonvin Cho, Soohyun Choi, Songnam Hong

    Policy regularization in offline reinforcement learning balances policy improvement against reliance on uncertain value estimates. This balance can differ between selecting actions for execution and supplying actions for critic bootstrapping, yet methods such as TD3+BC couple these roles through a shared policy. We propose Role-Adaptive Policy Optimization (RAPO), which adapts policy-update coefficients according to their roles in value learning and execution. RAPO learns these coefficients by differentiating through candidate policy updates formed using the base algorithm's actor objective. For TD3+BC, RAPO separates bootstrap and execution actors and adapts their coefficients independently: the bootstrap objective penalizes policy-induced changes in target values, while the execution objective evaluates a local policy-improvement surrogate. For IQL, whose value learning is already independent of the execution actor, RAPO preserves the original value updates and adapts only the inverse temperature in advantage-weighted policy extraction. Experiments on D4RL locomotion and AntMaze tasks show improvements over both base algorithms, with larger gains for TD3+BC, whose RAPO…

    AI30PDF
  • arXiv cs.LGSep 30

    From Spectra to Joint Schedules in LLM Pre-training: 3+3(+2) Scaling-Law Regimes

    Yichen Wang, Fanghui Liu, Yudong Chen

    Power-law learning curves are often treated as fixed properties of a model and its data, although learning-rate and batch-size schedules can change the observed loss. We study this dependence in noisy online SGD with linear random features. Conditional on the representation, an exact Volterra equation separates two response components: a forcing term that propagates unresolved target error and a memory kernel that propagates stochastic-error injections. We prove that either component follows a power law if and only if its cumulative weighted spectral mass has the corresponding low-spectrum scaling; individual eigenvalues and target coefficients need not obey coordinatewise power laws. Under a joint schedule, intrinsic time $T_t=\sum_{s<t}η_s$ controls optimization progress, while $r_t=B_t/η_t$ controls noise injection. Their interaction yields sharp conditions under which a schedule preserves, changes, or destroys the clean power law, together with a memory ceiling on noise reduction. The power-law random-feature model realizes this mechanism in $3+3(+2)$ propagation regimes with phase-dependent compute rates. Controlled nanoGPT experiments show that (1) learning-rate and…

    PDF
  • arXiv cs.LGSep 30

    Policy Iteration Is Not Strongly Polynomial for Deterministic Markov Decision Processes: The Price of Algorithmic Anarchy

    Han Zhong, Yinyu Ye

    We establish exponential iteration lower bounds in the number of states for Howard's policy iteration on deterministic discounted and average-reward Markov decision processes (MDPs), with a constant number of actions per state. This rules out strong polynomiality of Howard's policy iteration in both settings. We further prove that a Dantzig counterpart of Howard's policy iteration runs in strongly polynomial time on deterministic average-reward MDPs. Together with the known strongly polynomial bound for Dantzig's rule on deterministic discounted MDPs, these results establish an exponential separation between the two algorithms in both settings. This separation between Howard's decentralized and simultaneous selfish improvements and Dantzig's coordinated selection of a single action with the largest improvement across all states reveals a ``price'' of algorithmic anarchy.

    PDF
  • arXiv cs.LGSep 30

    From DNA Design to DNA Slimming: Auditable Agentic Discovery of a Deletion-Only Designer

    Joel Shor

    Compact regulatory DNA can free up space in vector payloads, reduce synthesis and assay burden, and expose which sequence features drive predicted activity. Yet most model-based nucleic-acid designers optimize fixed-length sequences through substitutions; they do not ask which bases of an existing functional element can be removed while retaining predicted activity. We define the task of sequence slimming as selecting an exact-length, order-preserving subsequence while retaining activity. Modeled on the design benchmark NucleoBench, we propose a quantitative evaluation for slimming that balances sequence reduction with maintaining function. Each slimmer must return both the subsequence and its source indices, which can be used to verify that the slimmer obeyed task requirements. To our knowledge, this is the first dedicated benchmark of this deletion-only problem. The coding agent Empirical Research Assistant (ERA) then searched over executable designer programs. ERA received the task prompt and a successful substitution-only designer GrAdaBeam as a starting program, and it modified the designer to produce GRADASLIM. We report held-out evaluations for five transcription-factor…

    PDF
  • arXiv physics.ao-phSep 30

    Less is more: error-distance scaling relation for data-efficient kilometer-scale downscaling of extreme heat

    Ahmed Marey, Henry Lu, Abhishek Gaur, Sherif Goubran, Malek Aloui +4

    Extreme heat is where urban adaptation needs kilometer-scale data the most, but the simulations training a downscaler can cost more than they save, and how much is needed has not been identified. We measured it with CASPER, a U-Net with a structure-preserving loss downscaling 32 km reanalysis to 1 km temperature, humidity and wind, across 24 configurations of one to eight months. Held-out error grows linearly with climatological distance to the training data, RMSE = 0.83 + 2.95 d, explaining 90% of its variance against 7% for volume and predicting unseen months in advance. On held-out extreme summer weeks CASPER preserves the fine-scale structure and cross-variable physics that matched-budget baselines degrade, and matches station observations during documented heat waves to within 1.8 K. Transfer to a new region degrades geographically; 11 days of local simulation cuts Vancouver's held-out error from 3.8 to 1.3 K. Training periods should span the target climate: the same accuracy for four times less simulation, putting kilometer-scale downscaling of extreme heat within reach of groups without large computing facilities.

    PDF
  • arXiv cs.LGSep 30

    Game-Guided Skill Discovery through Self-Play for Playable Agent Control

    Seungeun Rho, Jeonghwan Kim, Xue Bin Peng, Sehoon Ha

    We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve…

    PDF
  • arXiv cs.ROSep 30

    Tactile Curiosity Drives Robot Interaction

    Klemens Iten, Alexander Proshkin, Bhavya Sukhija, Stelian Coros, Andreas Krause +2

    Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline…

    PDF
  • arXiv cs.LGSep 30

    Prototype-Rule Neurosymbolic Regularization for Rank-Constrained Tensor Neural Networks under Label Scarcity

    Eftychios Protopapadakis, Konstantinos Makantasis, Konstantinos M. Giannoutakis

    Rank-constrained tensor neural networks reduce the parameterization of high-order inputs, but they do not explicitly constrain class geometry in the learned representation. This study investigates whether a differentiable prototype-rule can provide a complementary inductive bias for Rank-R tensor learning under limited supervision. The proposed framework augments the Rank-R objective with prototype-based regularization and optionally fuses prototype evidence with neural logits at inference. Four hyperspectral benchmarks are evaluated with four Rank-R configurations under both seven-fold stratification and spatially separated folds that mitigate leakage; a separate spatial study varies the class support budget from 2 to 20 samples. Under spatial evaluation, full neurosymbolic inference changes Macro-F1 score by +8.82 percentage points on Botswana, +5.49 on Indian Pines, +1.59 on Pavia University, and -0.62 on Salinas. Most of the benefit arises from training-time regularization, whereas inference fusion is small and dataset dependent.

    PDF
  • arXiv q-bio.QMSep 30

    Toward Controlling Biology with Language:Offline Learning of Prompt-Conditioned Interventions for Cells, Organoids, and Biobots

    Nam H. Le, Douglas Blackiston, Michael Levin, Josh Bongard

    Artificial intelligence increasingly serves as a natural-language interface to complex technical systems, letting people accomplish sophisticated tasks by describing what they want rather than specifying how to do it. Extending this interface to living systems is harder: unlike code or images, a biological intervention has no closed-form linguistic meaning, and the paired language-intervention-outcome data needed to learn such a mapping is expensive to collect, since each example requires its own wet-lab experiment. One way around this is to treat an existing archive of interventions and their already-observed outcomes as a fixed, offline dataset, and use a vision-language model to judge, without any new experiments, whether an archived outcome matches a natural-language description. But whether that judgment is reliable enough to train a language-to-intervention mapping on -- without new experiments and without human validation -- has remained unclear. Here we show that a natural-language interface for a living organism -- a xenobot, a synthetic multicellular construct with no nervous system -- can be learned entirely offline this way, using a vision-language model's own…

    PDF
Load more