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All fields3318Multimodal499Agents497Frontier LLMs430Inference & serving247Learning verifiable rewards165Image segmentation164Graph learning1583D scene142Evals108Voice AI88Classifier & causal discovery77Flow matching76Forecasting time75Training & fine-tuning64Teacher policy distillation56All 32 fields
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  • Sensing communication16+23.1%
  • Federated learning40+8.1%
  • Agents497−0.6%
  • Frontier LLMs430−7.5%
  • Learning verifiable rewards165−17.5%
  • Forecasting time75−17.6%
  • Inference & serving247−18.5%
  • Character recognition OCR15−21.1%

Papers

  • arXiv cs.LGOct 19▲ 4

    Text-to-Image Generative Modeling Without Language Pretraining

    Keshigeyan Chandrasegaran, Yue Zhao, Armin W. Thomas, Ehsan Adeli, Jiajun Wu +3

    Modern text-to-image (T2I) systems use internet-scale language pretraining for text-conditioned image generation. We ask whether language pretraining is necessary for strong T2I generation. We introduce Halcyon, a family of early-fusion multimodal autoregressive models pretrained entirely from scratch on GPIC, a dataset of 100M image-text pairs. Halcyon-0.52B outperforms LlamaGen-XL/8 (48.0 vs. 63.3 gFD) with 18.2$\times$ less pretraining compute. Further, Halcyon-1.6B outperforms JiT-T2I-XXL/8++ (35.3 vs. 41.0 gFD) with 275$\times$ less pretraining compute. Controlled experiments show that text-only pretraining does not improve T2I generation. Halcyon also learns image captioning by replacing caption dropout with I2T supervision, maintaining competitive T2I generation quality under the same pretraining budget. We show that strong T2I systems can be trained from scratch without internet-scale language pretraining. Code and models are available at https://cs.stanford.edu/~keshik/halcyon

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  • arXiv cs.CLOct 19▲ 86

    OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory

    Yu Zhou, Cheng-Fu Yang, Rui Sun, Di Wu, Sibo Peng +6

    Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of…

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  • arXiv cs.CVOct 19

    VideoMaMa++: Temporally Consistent Video Matting via Preserve-and-Refine Token

    Sangbeom Lim, Seoung Wug Oh, Heeji Yoon, Seungryong Kim, Joon-Young Lee

    Diffusion-based video matting has recently emerged as a leading approach, leveraging video diffusion priors from internet-scale pretraining to achieve strong zero-shot generalization from limited synthetic data. However, the heavy compute of these diffusion backbones limits inference to a short chunk of just 6 to 24 frames, so even ordinary videos span multiple chunks. Because each chunk is matted independently from coarse mask guidance, existing methods fail to maintain consistency across chunk boundaries, producing flickering edges and discontinuous transparency. We address this with a mask-guided diffusion-matting framework built on two ideas. The RGB and mask conditioning are represented as separate token streams that interact through full spatio-temporal self-attention, letting the model adaptively combine fine RGB texture with coarse mask layout rather than committing to a fixed channel-wise fusion. On top of this, we propose a novel pair of learnable embeddings, the preserve token and the refine token, that act as a per-frame conditioning interface and enable a sliding-window inference scheme in which already-generated mattes are propagated across chunk boundaries for…

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  • arXiv cs.CVOct 19

    Reinforcement Learning with Visually Attributable On-Policy Self-Distillation

    Shiao Xie, Siyu Chen, Jianwei Lv, Xiandong Li, Yujin Wang

    Multimodal reinforcement learning with verifiable rewards (RLVR) provides reliable task-level supervision, yet offers limited guidance for localizing errors in visual reasoning. On-policy self-distillation (OPSD) complements this supervision with dense token-level corrections from a privileged teacher equipped with an evidence-centered visual view. However, the resulting corrections may conflate visual evidence with non-visual shifts induced by linguistic priors, response style, or the privileged view itself. We formalize this phenomenon as privileged-correction contamination: a token-level correction is contaminated when its update direction cannot be consistently attributed to the privileged visual evidence. Directly distilling contaminated corrections may therefore reinforce erroneous token-level updates. To address this issue, we propose reinforcement learning with visually attributable on-policy self-distillation, an evidence-consistent paradigm that augments task-level RLVR supervision with privileged token-level corrections grounded in visual evidence. We instantiate this paradigm with Visual-Attribution Gating (VAG), which uses the verifier-derived advantage as the…

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  • arXiv cs.CVOct 19

    Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience

    Tianqi Liu, Hanfei Zhao, Qifeng Liang, Hui En Pang, Jiarui Xu +10

    World models enable embodied agents to anticipate action consequences, yet jointly modeling locomotion and manipulation across diverse embodiments remains challenging due to heterogeneous action spaces and limited multimodal supervision. We present Ropedia W0, the first egocentric loco-manipulation world foundation model spanning humans and robots with diverse embodiments. We curate Xp-Data, comprising 10k hours of egocentric human data and 3k hours of robot data with unified multimodal annotations and systematic quality control. A unified kinematic representation encodes locomotion through camera poses and manipulation through projected skeletons, with robot skeletons combining embodiment-specific forward kinematics with extensive manual keypoint annotation and correction. We also introduce Xp-Teleop, a long-horizon loco-manipulation benchmark based on high-quality dexterous humanoid teleoperation data. Evaluations demonstrate state-of-the-art performance across five cross-embodiment benchmarks (DreamDojo, $Ψ_0$, $ω$-HOME, Xp-Teleop, and AgiBot) and on held-out human egocentric video, from zero-shot inference to few-shot and full-data post-training. Scaling human pre-training…

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  • arXiv cs.ROOct 19

    CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting

    Zehao Wang, Jianpeng Yao, Yuping Wang, Yiping Li, Jiaqi Li +7

    Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse…

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  • arXiv cs.CVOct 19▲ 23

    Manga2Animate: An Agentic Framework for Faithful Manga Animation with Script and Storyboard Planning

    Sheng-Wei Zhang, Hsi-An Chen, Yan-Ting Liou, Chih-Hsuan Chen, Shih-Chen Tseng +1

    Adapting existing manga into coherent animation that stays faithful to the source is a valuable yet challenging task. Existing methods either access the manga mainly through text, losing its characters and art style, or feed manga pages directly into video generation models, which misinterpret the manga's structure and produce incorrect storylines. In this paper, we propose Manga2Animate, a multi-agent framework that grounds every stage of generation in the source manga. We decompose the task into two intermediate representations, an animation script and a visual storyboard. Each representation is produced by a creator agent and reviewed against the source panels by a paired reviewer agent. We tailor representation-specific selection and dual-level feedback to progressively refine both before synthesizing the final animation. Extensive experiments and a user study demonstrate that Manga2Animate produces animations more faithful to the source manga and more consistent across shots than state-of-the-art approaches. Project page: https://annchenn.github.io/Manga2Animate/

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  • arXiv cs.CVOct 19

    GenOlympiad: Benchmarking Frontier Image Models at Their Capability Boundaries

    Xi Hu, Martin Bell, Liang Zheng

    Text-to-image models have made tremendous progress and can produce high-quality images. However, a question which would be asked in any other discipline is where the frontier models fall short. We introduce GenOlympiad, a benchmark which provides the most challenging text prompts from nine capability axes for stress-testing frontier text-to-image models. The assessed capabilities include generating large quantities, performing deep reasoning, ensuring hard physical consistency, following complex rules and so on. The prompts are designed such that prompt alignment is visually verifiable (e.g., counting) instead of relying on subjectiveness (e.g., style). Based on this, we develop an automated evaluation framework which decomposes the prompt into easy and hard questions, and for most hard questions, draws help lines to ground evidence for accurate grading. We evaluate 20+ strong text-to-image models, including Nano Banana Pro, GPT-Image-2.5, Seedream-5.0 and so on. We report that even the best-performing T2I model (Nano Banana Pro) only achieves a strict score of 23.9 out of 100 and that coding models such as GPT-6 Astra have higher prompt alignment scores (but not as visually…

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  • arXiv cs.AIOct 19

    Train An Imaginative Agent

    Jiaxin Ge, Junyi Zhang, Tianning Chai, Hanjun Yoo, Chenyang Wang +7

    A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especially when feedback from the real environment is sparse or actions are irreversible. We introduce Agentic Imagination (Agima), a training framework that trains an agent to imagine before acting, i.e. to be imaginative. Agima trains a single omni model to propose actions, generate images of their outcomes, and then reason over these imagined futures to decide what to execute in the real environment. Rather than committing to a single plan, the agent can simulate a sequence of actions, explore alternatives, and compare possible futures. We first use supervised fine-tuning (SFT) to unify policy and world modeling within a single omni model. This enables the agent to predict future outcomes and perform basic forms of imagination, such as forward thinking and counterfactual branching. We then use agentic reinforcement learning (RL) to teach the agent to reason with its imagined futures and use them effectively for planning. Across four environments spanning Maze2D, Sokoban, Pacman, and PushT, Agima generalizes…

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  • arXiv cs.AIOct 19▲ 28

    AnyGoal: On World Model Generalization Beyond Expert Rollouts

    Heejeong Nam, Divyat Mahajan, Quentin Le Lidec, Randall Balestriero, David Klindt

    The goal of a world model is to capture the dynamics of an environment. This has the great appeal that it allows agents to plan and simulate a course of actions with the help of a world model. For these uses to be reliable, however, the learned dynamics must behave well beyond the specific state-action combinations observed in expert rollouts. Despite this, the relationship between data coverage, dynamics generalization, and downstream planning performance remains underexplored. We study this relationship through the lens of compositional generalization: can a world model recombine familiar state and action factors into valid dynamics? To answer this, we introduce AnyGoal, a benchmark of goal-shifted task variants built from widely used world-model environments, together with an open-source library. Each task is designed to be within reach of a world model that has learned the underlying dynamics: individual state factors and actions remain within their training support, but their combinations are underrepresented in expert trajectories. Across multiple environments and world model families, we find that current models consistently exhibit failures under these recombinations. By…

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  • arXiv cs.CVOct 19

    SpecKCast: Spectral Kalman Forecasting for Diffusion Acceleration

    Javad Rajabi, Hakki Can Karaimer, David B. Lindell, Babak Taati, Michael S. Brown

    Diffusion Transformers (DiTs) achieve high-fidelity image and video generation, but they suffer from substantial inference costs due to repeated transformer evaluations across many denoising steps. Feature caching reduces this cost by reusing features across denoising steps. Recent forecasting methods extend this idea by extrapolating features to skipped steps instead of reusing them. However, existing forecasting methods extrapolate the features they predict uniformly, even though the spatial-frequency components of these features change most at different stages of denoising. They also overlook that denoising progresses nonuniformly, so equal step intervals can correspond to very different amounts of change. These mismatches amplify forecast errors as more steps are skipped, limiting the achievable acceleration. We propose SpecKCast, a training-free method that forecasts the model output in the frequency domain. SpecKCast applies a 2D discrete cosine transform (DCT) to the output and tracks each coefficient with a lightweight Kalman filter along a band-specific time coordinate derived from the noise schedule. The filter tracks each coefficient's value and rate of change, and the…

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  • arXiv cs.CLOct 19

    RefCraft: Benchmarking Visual-Reference-Conditioned Agentic Generation through Web Development

    Yuchi Wang, Rongyao Fang, Weihao Yu, Xilin Wei, Tiancheng Gu +5

    Beyond basic tool use and coding skills, effectively incorporating visual references into agentic generation is equally essential for applying AI agents to real-world productivity tasks. We study this crucial capability through webpage development, a practical and readily evaluable setting in which existing benchmarks remain largely idealized: they typically focus on reconstructing visual targets or generating webpages from textual instructions alone, overlooking the more common workflow of developing from visual examples. Specifically, we introduce RefCraft, a benchmark comprising 300 realistic multimodal webpage-development tasks that combine natural-language instructions with screenshots from one to five reference webpages. Agents must selectively interpret and utilize these references while rendering, visually inspecting, and iteratively refining their outputs. We evaluate the resulting open-ended artifacts using independently verifiable keypoints and complementary programmatic and VLM judges. Across nine frontier (M)LLMs, the strongest system achieves an overall score of only 52.12 out of 100, revealing that visual-reference-conditioned agentic generation remains a…

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  • arXiv cs.CVOct 19

    PICA-WAM: Visual Perturbation Invariance via Cross-Appearance Self-Alignment in World Action Models

    Yude Zou, Yifei Yao, Guanbo Jiao, Jianming Ma, Guanjie Zheng +1

    World Action Models (WAMs) jointly predict future video and generate actions, yet remain sensitive to task-irrelevant visual perturbations, i.e., changes in visual appearance that should not affect robot behavior. We identify a gap in conventional WAM training: video prediction encourages representations to preserve appearance information, while action generation does not explicitly enforce invariance to task-irrelevant appearance. Data augmentation exposes WAMs to such perturbations but does not require perturbed and nominal observations to produce consistent action representations, and alignment with external pretrained features does not guarantee the desired invariance. To address this gap, we propose PICA-WAM, a self-supervised training framework that casts perturbation invariance as an auxiliary cross-appearance self-alignment task for WAMs. An exponential-moving-average (EMA) teacher processes the nominal observation to provide a deeper-layer target, while the online WAM processes a perturbed observation and aligns its shallower-layer action representation to this target through a lightweight projection head. Across four strong WAMs evaluated on RoboTwin 2.0, LIBERO-Plus,…

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  • arXiv cs.CVOct 19▲ 12

    State World Models: Execute the Rules, Generate the Pixels

    Chan Yan Ki, Yanran Zhang, Wenzhao Zheng, Xiaofeng Wang, Zheng Zhu +3

    Existing world models can generate action-conditioned video from a single image. Many focus on camera movement, allowing users to explore the generated scene. However, navigation alone does not ensure that an action follows persistent rules when its outcome depends on state that is invisible in the current frame. We present Stateful Harness, a framework that separates world evolution from video rendering to support stateful and rule-governed interaction. It maintains an evolving world state under specified rules, renders each resulting event with a frozen video model, and uses the generated clip to update the world state for the next turn. At each turn, the harness resolves the action selected by the user and compiles the resulting event into an instruction, while a preview clip from an editable 3D scene provides spatial and camera guidance. To evaluate rule compliance, we build WorldState-Bench, a benchmark of 50 counterfactual twin pairs that share an initial frame and action but differ in hidden state and required outcome. Under rule-only prompting, the best of the 11 evaluated video backends produces the required endings for both cases in 32% of pairs. For MiniMax-H3,…

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  • arXiv cs.CVOct 19

    Mise-en-Video: Fine-Grained 3D Control for Multi-Shot Video Generation

    Yingshuang Zou, Xiaoyu Shi, Yawen Luo, Ziang Li, Qinghe Wang +6

    Recent advances in text-to-video generation have enabled high-fidelity single-shot synthesis, yet practical storytelling creation requires multi-shot videos with both strong inter-shot consistency and fine-grained controllability. Existing multi-shot video generation approaches achieve strong consistency but still fall short in controllability. In this paper, we propose Mise-en-Video (MeV), a highly controllable multi-shot video generation framework that allows video creators to conduct staging the multi-shot in the 3D space and then generate the corresponding multi-shot video. To achieve this, our framework combines a hierarchical attention mechanism for multi-level narrative consistency with 3D-aware layout guidance for precise, per-shot spatial control. To support training and evaluation, we develop standardized annotation pipelines and construct a 160K-video dataset with hierarchical multi-shot texts and oriented 3D bounding boxes. Extensive experiments demonstrate that MeV consistently outperforms strong baselines in video quality, inter-shot consistency, and subject-level controllability.

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  • arXiv cs.CVOct 19

    V-JEPA Hand: Simple, Accurate and Fast 3D Hand and Camera Trajectory Recovery from Egocentric Videos

    Ruicheng Li, Qixiu Li, Yu Deng, Sicheng Xu, Jiaolong Yang +1

    Egocentric video supports diverse applications, including robot learning, augmented reality, and human activity understanding. Recovering metric 3D hand trajectories from such video requires estimating both hand motion and camera egomotion to express the hands in a consistent reference frame. Many existing pipelines recover hand and camera motion in separate stages, combining hand detection, hand reconstruction, camera tracking, and trajectory refinement. We present V-JEPA Hand, a simple feed-forward video model that jointly reconstructs bilateral hand motion and camera motion from egocentric clips. It uses a self-supervised V-JEPA 2.1 encoder to extract spatio-temporal features from full-frame video and a query-based predictor to decode these features into per-frame hand poses, hand presence, and camera motion. We use the predicted camera motion to express the hand trajectories in a common world frame. The model accepts known focal lengths or predicts them when unavailable. It reconstructs each clip in a single forward pass. We train both components end to end in a single stage on a mixture of diverse pseudo-labelled videos and high-precision 3D annotations. A single model…

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  • arXiv cs.CVOct 19

    Beyond Omni: A Unified MLLM for Embodied Sensory Understanding

    Shiyun Xiong, Dongming Wu, Peiwen Sun, Bokang Yang, Jiaxu Wang +3

    Recent embodied systems increasingly build on multimodal large language models (MLLMs) for their pretrained understanding and reasoning capabilities, but their perception of the physical world remains largely limited to basic modalities such as vision and audio. However, broadening MLLMs to more diverse sensory modalities from the physical environment is challenging: their representations are often weakly connected to the MLLM and vary substantially in structure and statistics, while their interpretation still requires shared high-level understanding and reasoning. We therefore propose Unisense, a unified embodied MLLM framework that supports diverse physical sensory modalities within a shared multimodal architecture. Unisense follows a two-stage training process: (i) aligning sensory representations with language to establish a language-accessible interface; and (ii) tuning modality-specific experts within the shared LLM to provide specialized processing for different sensory modalities. To support broad sensory learning, we curate Unisense-1M, a large-scale embodied sensory training corpus comprising 1M samples across 8 sensory modalities. We further evaluate Unisense on 12…

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  • arXiv cs.CVOct 19

    CheckDistill: Adaptive Checklist Distillation for Efficient Distributional Reward Modeling in Image Editing

    Yaqi Cai, Zuan Gao, Mengting Chen, Wei Li, Bo Zheng

    Reinforcement learning for instruction-guided image editing requires reward models that provide reliable, accurate, and efficient feedback. Direct scalar prediction compresses multidimensional editing preferences, whereas generative evaluators can expose their judgment through explicit reasoning. However, broad scoring criteria do not specify all instance-dependent editing and preservation constraints, and generating long reasoning trajectories is costly for online optimization. We introduce CheckDistill, a pointwise reward modeling framework that internalizes instruction-adaptive checklists. We decompose each editing condition into atomic, independently verifiable requirements and construct four-dimensional scoring labels together with structured verification evidence. After supervised score initialization, a privileged teacher conditions on checklists, item-level judgments, and dimension-level rationales to supervise the student's own scoring trajectories. A reliability-weighted on-policy self-distillation objective adjusts supervision at score tokens according to agreement between the teacher's expected scores and reference labels, while retaining candidate probability weights…

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  • arXiv cs.CVOct 19

    PVBench: Quantifying Physical Plausibility in Video Generation with Object-Level Physical Measurements

    Kaiwei Chen, Moran Li, Zhenye Gan, Yabiao Wang, Chengjie Wang +3

    Recent video generation models produce visually compelling outputs, yet their physical plausibility remains poorly measured. Physical plausibility asks whether generated objects obey geometry, kinematics, dynamics, and conservation laws. Existing benchmarks rely on coarse visual-language model judgments or target embodied world models rather than video generation itself. We introduce PVBench, a physical video benchmark that quantitatively measures the plausibility of generated videos across 46 dimensions organized into seven domains, spanning: i) instruction and semantic fidelity, ii) behavioral and causal consistency, iii) perceptual and temporal quality, iv) geometric and spatial consistency, v) material properties and field states, vi) kinematic and spatiotemporal persistence, vii) and mechanical plausibility with conservation laws. PVBench comprises 600 carefully crafted prompts, of which 30% involve physical embodied agents such as robot arms, humanoids, quadrupeds, and multi-agent systems. For challenging physically tractable dimensions, it pairs each with specialized vision models that derive verifiable, physically grounded measurements, such as object-level 6D pose,…

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  • arXiv cs.LGOct 19

    GeoSplit: Selective Edge--Server Map Acquisition for Cross-User Travel-Mode Recognition

    Zepu Wang, Luyao Niu, Ruolin Li, Jeff, Ban

    Networked mobility sensing couples local trajectory inference with remote geospatial context, making communication decisions part of the prediction system. We present GeoSplit, an edge--server framework for travel-mode recognition that separates the utility of map evidence, its training-time transfer, and its selective acquisition at runtime. On GeoLife with 10% labels, we evaluate these components under user-day and user-disjoint grouping. For unseen users, aligned full-map context raises macro-F1 from 0.7154 to 0.7864, while map-informed distillation yields a motion-only student at 0.7225. Through a compact query interface, entropy gating achieves 0.7729 macro-F1 versus 0.7738 for all queries, querying 39.5% of trajectories and reducing application payload by 60.5%. Under user-day grouping, selective and all-query scores are similarly close at a 21.6% query rate. Learned value estimation and probability fusion offer no consistent improvement. These results illustrate communication-efficient edge--server inference for an intelligent transportation sensing task.

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Research · AI field

Multimodal

Models that combine modalities such as vision-language models, video-language and any-to-any models.

Field page: people, tools, topics →
499papers this week−33.8% vs last week3034 this month

Open problems in Multimodal

  • Lack of holistic benchmarks for omni-modal video understanding1 paper raises it · 1 addresses it

    Existing benchmarks cover only partial evaluation dimensions, limiting systematic diagnosis of models' video grounding and understanding capabilities.

    • OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understandingraises · addresses
  • Limited generality and efficiency in in-context learning for embodied agents1 paper raises it · 0 address it

    Current embodied agents struggle with generalizing in-context learning, high execution costs, and long-horizon task preservation.

    • Has GPT-6-Astra Achieved Embodied Intelligence?raises
  • Slow and inefficient decision-making for spatial and temporal video tasks2 papers raise it · 2 address it

    Autoregressive decoding and answer parsing in VLMs are inefficient for compact output spaces like spatial relations or temporal intervals.

    • VideoJev: System One Model for Video Understanding and Interactionraises · addresses
    • MJev-Spatial: System One Spatial Intelligence via Native Attention Matchingraises · addresses
  • Poor spatial reasoning and grounding precision in real-world control1 paper raises it · 1 addresses it

    General-purpose backbones fail to provide precise grounding for tiny or cluttered objects, which is critical for closed-loop control.

    • GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitivesraises · addresses
  • Gap between 2D perception and 3D spatial reasoning for action1 paper raises it · 0 address it

    Models struggle to infer 3D geometry and rotation effects from 2D observations, limiting precise interactive control.

    • RoTA-Bench: Evaluating 3D Spatial Reasoning through Interactive Projection Alignmentraises

Named by an AI from these papers' abstracts.