Vision-language-action models are typically built on a simple premise: perception is first compressed by visual encoders, and action reasoning begins only afterwards. Yet manipulation often hinges on precisely the visual signals most vulnerable to this abstraction, e.g., local geometry, boundaries, depth, and subtle state changes. This raises a fundamental question: should action policies inherit a fixed visual endpoint, or directly access evolving visual computation? We introduce NEO-VLA, a structurally encoder-free vision-language-action framework. Images are tokenized by lightweight patch convolutional layers and evolve jointly with language throughout the backbone, allowing a flow-matching action expert to draw from instruction-conditioned visual representations at different depths. This simple change reveals a consistent pattern. Native architectures outperform encoder-based counterparts under controlled comparisons; full fine-tuning reduces but does not erase the gap, and additional scale alone cannot recover it. More strikingly, layer-wise probing shows that the action-critical signals often peak well before the final visual representation. Across diverse manipulation…
Kimi K3.1 Pro is an open-weight, natively multimodal agentic model, and our most capable 3T-class model to date. Post-trained from Kimi K3 with large-scale joint reinforcement learning across hundreds of downstream domains, it is the first model in the K3.1 series. With a…
Table extraction suffers from frequent structural errors and semantic hallucinations. We propose PrismAlign, a multi-VLM framework aligning diverse visual perspectives to resolve ambiguity. It integrates priors of table logic to assess output plausibility, decoupling structural…
Large language models have shown strong potential as role-playing agents for real individuals, yet faithful impersonating remains challenging. Existing in-context learning-based methods fail to capture how individuals react under different situations. In addition, LLM-based…
Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic imagery. We present Cube-Splat, the first panoramic GS-SLAM framework that factorizes each 360° frame into a cubemap of four…
Mixture-of-Experts (MoE) scales capacity, but existing designs cannot set three quantities independently. For a single token, participation is how many experts contribute knowledge to its output, execution is how many are actually computed (compute cost), and materialization is…