SatUnreal: A High-Precision Synthetic Dataset for Satellite Stereo Matching via Unreal Engine
3D reconstruction from satellite imagery is essential for large-scale topographic analysis, yet the lack of high-fidelity training datasets with accurate occlusion labels remains a primary bottleneck. Existing benchmarks, such as US3D and WHU-Stereo, face inherent challenges in spatio-temporal mismatch -- environmental changes and shadow displacements between multi-view acquisitions -- and provide ambiguous ground truth in occluded regions due to LiDAR sparsity. In this paper, we propose SatUnreal, a high-precision synthetic dataset designed to fundamentally overcome these limitations through an Unreal Engine-based simulation pipeline. SatUnreal provides 10,000 stereo pairs with high resolution (0.3m GSD) and is characterized by: (1) Physical Geometry Simulation, replicating realistic satellite orbits by systematically varying baselines and azimuths; (2) Spatio-temporal Consistency, eliminating temporal noise through fixed virtual environments; (3) Topographic Diversity, spanning dense urban canyons to low-texture natural terrains; and (4) Mathematical Label Integrity, utilizing a novel two-step linetrace algorithm to generate flawless occlusion masks. Experimental results using…
- arXiv
- 2609.27442
- Authors
- Han-Gyeol Kim, JaeWan Park, Junmin Park, Darongsae Kwon
- Categories
- cs.CV · eess.IV