PersonaManifold: Revealing and Exploiting Curved Geometry in LLM Persona Representations
Controlling persona in large language models (LLMs) at inference time is important for role-playing, personalized dialogue, and social simulation. Recent methods extract persona vectors from the model's activation space and apply Euclidean operations---addition, scaling, and linear interpolation---under the linear representation hypothesis. However, these methods themselves report systematic failures: non-orthogonal trait dimensions, asymmetric ceiling and resistance effects, and significant deviations in multi-trait composition, suggesting that the linear isotropic assumption does not hold. We propose PersonaManifold, a framework that models persona representations as points on a curved, low-dimensional Riemannian submanifold in activation space. We estimate the manifold's intrinsic geometry---local metric tensors, geodesic distances, and Ollivier-Ricci curvature---and introduce geodesic steering, which interpolates between personas along manifold geodesics rather than Euclidean straight lines. We also propose the Behavioral Similarity Triplet (BST) benchmark, which automatically generates situational questions grounded in six established psychological constructs and defines…
- arXiv
- 2609.34571
- Authors
- Rui Xu, Yinghui Xu, Libo Wu
- Categories
- cs.AI