Benchmarking Prompt Optimization of Large Language Models With Chess
Evaluating large language models becomes increasingly challenging as their capabilities advance: benchmarks can saturate, public test sets risk contamination, and assessing harder tasks can require expensive grading or execution infrastructure. These challenges are amplified in automatic prompt optimization (APO), where evaluation is repeated throughout the search for better prompts. Studying APO therefore requires a benchmark that is cheap and deterministic to score, hard enough to leave room for improvement, and renewable as models evolve. We introduce a chess benchmark built from 1,118 Lichess puzzles to study APO for frozen LLMs: we optimize their prompts without updating their model weights. Chess combines inexpensive exact-match scoring, engine-based evaluation of alternative moves, and a renewable supply of problems with adjustable difficulty. Unlike evaluations that report only success on isolated test items, the benchmark also connects puzzle-solving gains to short game-play rollouts within the same domain. We use it to evaluate six APO algorithms on eight target models, measuring not only baseline strength but also how much each model responds to optimization and…
- arXiv
- 2610.00416
- Authors
- Timothée Lesort, Alejandra López de Aberasturi Gómez, Tristan Karch, Tom Veniat, Philippe Modard and 2 more
- Categories
- cs.AI · cs.LG