Code Owns the Simulation, Jev Owns the Evaluation
Judgment models such as \jev{} return, in a single call and without reasoning text, a probability for each described option. This makes them attractive as an agent's action-selection layer, but it is unclear which decisions they can be trusted with. We test \jev{} on reflection tests, one-shot matrix games, the text game ALFWorld and robot control, and find a sharp boundary. \jev{} succeeds when the right option can be judged from what the input describes, which we call \emph{evaluation}. Specifically, it solves 99\% of the counterintuitive Cognitive Reflection Test questions. However, it fails when the right option depends on \emph{simulation} (i.e., predicting something not in the input), such as the opponent's action or the subgoal that must come first. In games, \jev{} plays suboptimally as if its rational opponent acted at random, because the opponent's action is not given. In ALFWorld, \jev{} favors commands that mention an object or place named in the task description. For example, given the task ``put a clean knife in the drawer'', \jev{} carries an unwashed knife straight to the drawer instead of first washing it at the sink. Surprisingly, many of these failures are not…
- arXiv
- 2610.01834
- Authors
- Yaodong Yang, Hongyao Tang, Yi Ma, Xingyu Fan, Weixun Wang and 2 more
- Categories
- cs.AI · cs.LG