MARL-BattleGrounds: A Novel JAX-native Benchmark for Heterogeneous and Competitive Multi-agent RL
We present MARL-BattleGrounds (MARL-BGs), an easy-to-use JAX-native benchmark for heterogeneous and competitive multi-agent reinforcement learning (MARL), designed to be sample-efficient, computationally efficient, and researcher-centric. MARL benchmarks are typically simple and efficient, like SMAX, where winning reduces to unit micromanagement, or rich and costly, like Dota 2. MARL-BGs fills this missing middle. Its first mode, Team Deathmatch, is a simultaneous turn-based game between two teams of five heterogeneous agents. The five classes have distinct basic, passive, and ultimate abilities designed to synergize with allies and counter enemies. Our 52 hand-designed maps with diverse obstacles include a 12-map curriculum and ten held-out validation and test maps. MARL-BGs provides two canonical evaluation modes. First, eight endgame scenarios form a hard generalization challenge: each asks a team to win an unseen, nearly lost position against a strong reactive controller within 5-10 ticks. Second, a monthly round-robin tournament retrains each submission on equal compute, plays it against every member of the current "Big Nine" field, and publishes the Elo results on the…
- arXiv
- 2610.14883
- Authors
- Ulixes Tariq Hawili, Subramanian Ramamoorthy, Yoann Altmann, Ignacio Carlucho
- Categories
- cs.AI · cs.LG · cs.MA