Appearance Compensation in Volume Rendering
Can a volume that reproduces every external RGB view still have an incorrect density? We study this question in emission-absorption rendering with an independently parameterized, physically bounded effective source. Appearance compensates a density change by replacing the radiance that it removes from the rest of each ray. We characterize the surviving density information with a shared spatial appearance field. Our first result is an optimal density-only gain after finite-degree spherical-harmonic source refitting. A coupled tensor gauge and physical localized packets identify the sharp limiting nonlinear inverse coefficient as its reciprocal. Our second result realizes positive gain at every fixed finite degree for a residual set of isotropic spatial sources at one fixed density. At the same references, growing angular capacity hides a fixed nonzero density error while retaining physicality and any prescribed finite set of smoothness bounds. Local identifiability and the absence of a capacity-uniform recovery modulus therefore coexist. Our third result constructs an exact physical SH2 ambiguity: central density doubles and relative density $L^2$ error exceeds $14.52\%$, yet…
- arXiv
- 2610.15030
- Authors
- Jianghong Zhou
- Categories
- cs.CV