Scene-Designer: Learning Design Intelligence for Agentic 3D Scene Generation
Generating complete, coherent, and usable 3D indoor scenes from natural language requires strong \textbf{design intelligence}: the ability to design high-quality scenes and critique their quality. However, existing approaches either rely on general-purpose models lacking domain-specific design experience or learn from static scenes. In this work, we introduce \textbf{Scene-Designer}, an agentic framework that learns design intelligence through complementary design and critique experiences. We construct two datasets: \textbf{Scene-OTA-35K}, which provides Observation--Thought--Action supervision for learning scene design and efficient error correction, and \textbf{Scene-OTC-15K}, which provides Observation--Thought--Critic supervision for learning scene quality critique across physical validity, functional correctness, and layout coherence. Based on these experiences, we propose \textbf{Scene-GRPO}, a Critic-guided GRPO framework that improves design decisions and reduces unnecessary trial-and-error corrections. Extensive experiments demonstrate that Scene-Designer achieves superior performance in physical validity, functional correctness, and layout coherence, while the learned…
- arXiv
- 2610.23121
- Authors
- Xuanyu Liu, Hongyan Feng, Miao Pan, Sunlai Chen, Lizhou Liang and 3 more
- Categories
- cs.CV