RxGS: Relightable Gaussian Stylization via BRDF Decomposition
Reference-based 3D scene stylization transfers the appearance of a reference image onto a reconstructed 3D scene while preserving scene geometry. Recent methods perform this transfer by optimizing the appearance representation of neural scene models including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). These methods optimize an RGB appearance representation, in which a single per-point colour combines the effects of material reflectance, environment illumination, together with the shading it produces, and the viewing direction. When stylization modifies this combined colour, the illumination effects present during stylization are baked into the stored appearance, so the stylized scene cannot be rendered under different illumination. To address this limitation, we present RxGS, a relightable 3D scene stylization framework built on a Bidirectional Reflectance Distribution Function (BRDF)-aware 3D Gaussian representation. Rather than modifying a per-point RGB colour, RxGS optimizes only the diffuse albedo field recovered by inverse rendering, while leaving roughness, metallicity, surface normals, and the estimated environment lighting unchanged. As a result, the…
- arXiv
- 2610.25681
- Authors
- Wanrong Hong, Liu Jiang, Mukesh Prasad, Jun Li
- Categories
- cs.CV