Action Learning for Scientific Simulations
Understanding and controlling how systems evolve is central to science and engineering, where many problems require reasoning about complete trajectories. Existing approaches typically learn local dynamics or generate trajectories, but objectives constructed from individual transitions can miss dependencies across time, while generative models do not necessarily provide a tractable objective for evaluating and optimizing arbitrary paths. We study $\textit{action learning}$, the problem of recovering a stochastic action from trajectory observations, yielding a common objective for reasoning about dynamical systems. We introduce $\textbf{LEAP}$ ($\textbf{L}$earned $\textbf{E}$nergy on $\textbf{A}$ction $\textbf{P}$aths), which anchors the unknown action to a tractable reference process and learns the remaining correction by comparing observed trajectories with reference trajectories. This construction yields a differentiable objective on path space that can capture both local dynamical structure and nonadditive dependencies across time. Once learned, the same action can be flexibly reused for path ranking and inference, mechanism steering, constrained optimization and sampling.…
- arXiv
- 2610.31585
- Authors
- Sarah Liaw, Yuanqi Du, Yilun Du
- Categories
- cs.LG