PlayerEmbed: Learning Behavioral Fingerprint Representations from Raw Input Sequences
Raw player input sequences in video games contain fine-grained behavior, but are high-dimensional and noisy, which makes large-scale analytics challenging. To address this, we introduce PlayerEmbed, a framework that learns compact and discriminative player embeddings using deep metric learning. Our approach uses a hybrid CNN-LSTM encoder trained on raw input sequences from 1,000 players. We evaluate the model on held-out sequences from these players and on sequences from 1,000 players entirely unseen during training to assess generalization to unseen identities. For player identification, a nearest-centroid classifier built from reference embeddings achieves strong performance, reaching balanced accuracies of 0.950 for players seen during training and 0.879 for players unseen during training. Systematically increasing the number of training players substantially improves generalization to unseen players, indicating a transition from simple fingerprinting to learning transferable behavioral patterns.
- arXiv
- 2610.32727
- Authors
- Tobias Schneider, Lorenz Sparrenberg, Priya Tomar, Shahzeb Qamar, Tobias Deußer and 1 more
- Categories
- cs.LG · cs.AI