Does 3D Pose Improve Action Valuation in Football? An Empirical Study of Pose Representations and Learning Objectives
Football action valuation estimates players' contributions to future scoring. Existing multi-agent deep reinforcement learning (MADRL) models use 2D positions and velocities, omitting posture information relevant to imminent actions. We investigate whether adding 3D pose to a SARSA-based model improves observed-action values relative to attack returns: goals, conceded goals or final expected possession value. Using UEFA Champions League 2022/23 event, tracking and 3D pose data, we compare six representations (no pose, raw joints, torso and head orientation, and spatial-temporal graph convolutional network (ST-GCN) embeddings) across five learning settings and three seeds. The settings vary temporal-difference targets and action-prediction loss, with Monte Carlo return regression as a reference. Across 50 on-ball and off-ball comparisons, pose robustly improved return prediction in only three, all using torso and head orientation, while worsening it in twelve, mostly with ST-GCN. Training choices had greater effects: removing the action-prediction loss raised on-ball skill of position-only values from 0.003 to 0.040 and their correlation with expected goals from 0.23 to 0.60; the…
- arXiv
- 2610.38308
- Authors
- Rikuhei Umemoto, Kenjiro Ide, Soham Majumder, Ulf Brefeld, Keisuke Fujii
- Categories
- cs.CV · cs.LG