From Grind to Grasp
Discussions of complexity, knowledge and intelligence often overlook the work involved. For example, outputs generated by short programs have low algorithmic complexity but can have high computational depth, the least work needed to produce them from near-shortest programs. Producing them with less work can require longer descriptions, giving high work-bounded complexity. We introduce a formalism that compares achievements under work and information limits and describes how learning and persistence can make deep achievements shallow by reusing products of earlier work. For an agent with a limited work budget, the value of building and maintaining such resources depends on how they support its goals over later tasks. We define grasp as performance across work budgets at a fixed information allowance. Low grasp can still yield success through grind at high cost in work, without necessarily improving human grasp. Applied to improvement itself, grasp gives a criterion for recursive self-improvement in which successors make comparable further improvements more efficiently. Another route to faster progress is to expand the resources brought to bear through knowledge sharing and…
- arXiv
- 2610.38728
- Authors
- Peter Sunehag
- Categories
- cs.AI · cs.MA