METRIC-GS: Selective Metric-Scale Estimation for 3D Gaussian Splatting
A 3D Gaussian Splatting (3DGS) reconstruction inherits arbitrary units from structure-from-motion, so it cannot be measured or used to place AR content until someone supplies a scale. Both standard recipes are fragile on real captures: on five indoor scenes with tape-measured ceilings, a quantile floor-to-ceiling heuristic errs by 27% and metric-depth alignment by 35-71% across three networks. We present METRIC-GS, a selective scale estimator for real indoor photographs: it reads the scale off the reconstruction's own semantic content and, just as importantly, refuses when the evidence is thin. A frozen 2D teacher labels Gaussians by visibility-aware voting; instance-level size priors for architectural and furniture classes (doors, tables, the floor-to-ceiling gap) are fused by a robust maximum-likelihood step; and an inlier-mass test turns thin evidence into an explicit abstention that doubles as a router to a heavyweight metric model. On 47 ScanNet++ scenes with laser ground truth, with a configuration frozen before public evaluation, the estimator alone cuts the heuristic's mean error from 21.1% to 16.6% (9.3% on the 28 scenes it acts on) at ~11 s per scene. MASt3R remains the…
Metric-scale estimation for 3D Gaussian Splatting
- arXiv
- 2611.06020
- Authors
- Sooyeun Yang, Jongseong Brad Choi
- Categories
- cs.CV