SeVerus: Context-Aware, Gamified Benchmarking for Rust Verification
Coding agents achieve high success rates on existing benchmarks for Verus, a verifier for Rust programs. These benchmarks typically provide the auxiliary lemmas needed to complete a proof. In practice, however, such lemmas must be discovered and proved. To capture this challenge, we present SEVERUS, a context-aware technique to generate Verus benchmarks that organizes verification tasks into quests, each divided into levelsin a gamified manner. Using the original proof dependencies in verified projects, SEVERUS constructs one quest per verification target and progressively removes proof context to create individual levels. These levels range from the easiest, requiring completing only a single missing lemma, to the hardest, requiring proving the target without any supporting lemmas. An independent checker rejects changes to executable code, weakened specifications, and unsound proof constructs. A noisy binary search estimates the highest level that an agent can solve reliably. Applied to six open-source Verus projects, SEVERUS generates 819 quests comprising 10,095 levels. Experiments with Codex using GPT-6 Sol and GPT-6 Luna, and with Claude Code using Sonnet 4.6, show that…
Context-aware, gamified benchmarking for Rust verification with coding agents.
- arXiv
- 2611.07194
- Authors
- Álvaro F. Silva, Martim Afonso, Nuno Saavedra, Emily First, Alexandra Mendes and 1 more
- Categories
- cs.SE · cs.AI