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All fields4845Evals652Agents479Multimodal468Frontier LLMs384Computer vision303Recursive self improvement302Inference & serving273Training & fine-tuning246Agents & indirect prompt injection230Neural operators190Clinical reasoning180Robotics168Forecasting time120Image & video generation119Linear bandits108All 32 fields

Open problems across fields

  • Dynamic model and policy routing for general-purpose AI1 paper raises it · 1 addresses it

    Balancing performance and computational cost across diverse tasks and modalities is critical for scalable AI systems.

    • Route Anything: A Study of Model and Policy Routing for General-Purpose AI Systemsraises · addresses
  • Cross-repository consistency in coding agents1 paper raises it · 1 addresses it

    Real-world software development often requires coordinated changes across interdependent repositories, which current agents struggle to handle.

    • CrossSWE: Benchmarking Cross-Repository Joint Development for Coding Agentsraises · addresses
  • Efficient long-video generation with consistent quality1 paper raises it · 1 addresses it

    Real-time long-video generation demands continuous output without quality degradation or camera drift, which current methods fail to achieve efficiently.

    • Wave Forcing: Towards Speed-of-Light Streaming Video Generationraises · addresses
  • Local decision-making for reasoning compression1 paper raises it · 1 addresses it

    Reducing inference costs without sacrificing accuracy requires models to know when to stop reasoning, not just how to shorten outputs.

    • Think Less, Locally: Local Preference Learning for Reasoning Compressionraises · addresses
  • Unified taxonomy and coordination for agentic systems1 paper raises it · 1 addresses it

    Fragmented terminology and rapid growth in agentic systems hinder systematic understanding and coordination across tasks.

    • Advances in Agentic Computer Graphicsraises · addresses

Named by an AI from these papers' abstracts.

Papers

  • arXiv cs.LGOct 2

    Reinforcement Learning on the Discrete Composition Channel of a Crystal Generator: Validated Gains and Reward Hacking

    Pawan Prakash, Philipp Höllmer, Addis Fuhr, Peter Hirschfeld, P. Ganesh +2

    Inverse materials design is a long-standing goal of computational materials discovery. Generative models for crystalline materials are typically trained to match the distribution of a structure database, while nothing in their training objective points them at specific design goals such as targeted properties. We use group-relative policy optimization (GRPO) to align a generative model based on stochastic interpolants and discrete flow matching with general black-box reward functions through reinforcement learning. Atom types are generated by a discrete flow and the policy gradient of our generalization of GRPO directly acts on the likelihoods of the atom-type transitions, which differentiates our work from previous reinforcement-learning approaches for diffusion and flow-based generative models of crystalline materials. We introduce a reward function that raises the yield of metastable, unique and novel structures (mSUN) from 13.4% for the pretrained model to 45.5% for the reinforced model, as evaluated by a community benchmark. Our reward also improves the performance of a reinforcement learning framework for crystalline materials based on latent denoising diffusion models. At…

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  • arXiv cs.CVOct 2

    Streaming Multi-Track Timeline Control for 3D Human Motion Generation

    Yangsong Zhang, Anujith Muraleedharan, Rikhat Akizhanov, Gül Varol, Fabio Pizzati +1

    Text-driven human motion generation has advanced substantially, yet most methods assume instructions are available before synthesis. Interactive applications require responding to new instructions while continuing ongoing actions, such as answering a phone while walking. Existing approaches address streaming generation or simultaneous composition without explicitly combining streaming instruction arrival with independently timed, overlapping actions. We introduce streaming multi-track timeline control and propose TimelineControl to incorporate new instructions alongside ongoing actions. Interval-aware conditioning preserves instruction timing, while causal part-structured representations and part-aware denoising coordinate concurrent actions across body regions. We also construct TimelineMotion, a dataset with overlapping instruction intervals and body-part annotations. Experiments on TimelineMotion and MTT demonstrate improved semantic alignment and temporal adherence over evaluated streaming baselines, including models retrained on the same data. Ablations and human evaluations validate our design, complemented by spatial conditioning and humanoid execution demonstrations. Our…

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  • arXiv cs.AIOct 2▲ 11

    Training Numerical Intelligence via Auto-Diagnosis and Skill Discovery

    Peter Chen, Wotao Yin

    AI agents are becoming increasingly capable of generating scientific code, but generating code is not the same as improving the algorithms behind it. For numerical solvers, execution feedback can expose poor performance, but rarely reveals its underlying cause and how to address it. We introduce Auto-Diagnosis and Skill Discovery (ADSD), a framework that links numerical diagnosis to reusable solver self-improvement. ADSD follows a diagnosis-first paradigm that first explains why a solver performs poorly, then uses this diagnosis to guide the discovery of appropriate numerical methods. The resulting knowledge is packaged into reusable solver skills, turning solver improvement from trial-and-error editing into a structured process of diagnosis, discovery, and implementation. Across four challenging numerical domains--power flow equation, AC optimal power flow control, stiff ordinary differential equations, and heterogeneous diffusion PDEs--ADSD consistently improves solver accuracy, robustness, and efficiency. On GOC-500 power flow, for example, ADSD reduces mean solver error by nearly $71\times$, with improvements further transferring to unseen grid topologies and operating regimes.

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  • arXiv cs.CVComputer visionOct 2

    Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis

    Keerthi Kaashyap, Dennis Anthony, Akshay Krishnan, Nhi Ngoc Nguyen, Jeremy Collins +3

    This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: \textit{spatially expressive decoders} that dilute representational capabilities of the scene encoder, and \textit{low-level pixel-space targets} that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data…

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  • arXiv cs.CVOct 2

    MoSE3: Learning World-Space SE(3) at Every Pixel

    Jiahuan Cheng, Zhiyi Li, Tian Xia, Ruojin Cai, Yilun Du +1

    Dense 3D point tracking has been a prominent paradigm for modeling motion in dynamic scenes, but a point track is just a 3-DoF translation curve per pixel: it captures where pixels go, not the rotation of the underlying part, nor which pixels move together as one body. We propose MoSE3, the first feed-forward model that predicts dense SE(3) motion from monocular RGB video, producing full 6-DoF rigid transforms at every pixel in world space. Per-pixel SE(3) motion offers a richer view of how a scene moves: rotation, translation, and grouping all at once. Directly predicting SE(3) is challenging: rotations lie on a curved manifold that is ill-suited to Euclidean regression, and annotations for SE(3) are particularly difficult to acquire. To address these challenges, MoSE3 predicts per-pixel SE(3) through two jointly learned intermediates, 3D point tracks and rigidity embeddings, and recovers SE(3) by differentiably fitting transforms within each soft rigid cluster, enabling end-to-end prediction and supervision. To close the data gap, we introduce Art-Kubric, a large-scale synthetic dataset with dense SE(3) and rigidity labels for articulated objects with rich physical…

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  • arXiv cs.CVOct 2▲ 34

    4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

    Ruihong Shen, Žiga Kovačič, Peter Kulits, Xingrui Wang, Zizhang Li +4

    We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet translate into reliable reconstruction of complex dynamics. 4DCodeBench provides a testbed for tracking progress toward agents that can interpret the dynamics of the world through code. Our benchmark is available at https://github.com/4DCodeBench/4DCodeBench

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  • arXiv cs.ROOct 2

    GOTT: Object-centric Dexterous Manipulation with a Reusable Cross-Embodiment Primitive

    Yulin Liu, Lai Wei, Yen-Jen Wang, Akash Sharma, Pieter Abbeel +2

    Foundation models and large-scale human data provide rich sources of manipulation intent, but translating this intent into multi-fingered robot behavior remains difficult. Dexterous hands still lack a reusable low-level primitive that reliably establishes contact across tasks and embodiments. We propose GOTT, a reach-acquire-move framework built around a single cross-embodiment contact-acquisition primitive. Given a robot-agnostic object trajectory and a reach specification, GOTT first brings the hand near a task-relevant contact region. The shared closed-loop primitive then establishes stable contact from this approximate initialization, and a pose-conditioned controller tracks the desired object motion. Reach specifications may come from future-aware planning, external models, or human demonstrations, while the primitive and tracking backend remain unchanged. Simulation and real-world experiments show that GOTT is able to establish robust contact across diverse objects, arm-hand platforms, and seen and unseen hand morphologies. It also consistently improves end-to-end task success over open-loop grasp execution.

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  • arXiv cs.LGOct 2

    What Should World Models Forget? Stratified Retention for Continual Adaptation

    Nishit Anand, Ramani Duraiswami, Dinesh Manocha

    Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World models do not satisfy this condition. Their prediction target is the environment, which changes, so knowledge that was accurate when acquired may later become false, and discarding it is required behavior rather than a defect. Non-stationary ground truth is well studied in the concept drift literature and in the temporal factuality of language models, but has not been formulated for world models, which are distinctive in that they also encode knowledge that must never be revised. We argue that continual world models require retention stratified by invariance timescale, separating invariants such as physics and object permanence, which must never be revised, from instance-level facts that should be revised as soon as the environment changes. Standard forgetting metrics cannot distinguish a world model that has correctly revised outdated knowledge from one that has suffered catastrophic forgetting, and consequently rank a frozen model highest, while existing…

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  • arXiv cs.LGOct 2

    RNADyn: A Benchmark for Generating and Understanding RNA Dynamics

    Yiming Huang, Lennart Bastian, Hanqun Cao, Luis Vollmers, Tolga Birdal

    Ribonucleic acid (RNA) functions through conformational changes that are not fully captured by static structures. However, large-scale standardized RNA dynamics data remain limited, and existing approaches typically treat trajectory generation and dynamics understanding as separate objectives. Here, we introduce RNADynBench, a standardized RNA molecular dynamics (MD) benchmark with 2585 quality-controlled 100-ns all-atom trajectories and leakage-controlled splits. Building on RNADynBench, we develop RNADynNet, a unified model for RNA dynamics learning that uses a shared backbone for both trajectory generation and dynamics fingerprint extraction from a single conformer. It combines coordinate denoising, single-frame-to-trajectory alignment, and physical grounding to connect all-atom trajectory generation with dynamics representation learning. Physical grounding improves both generated dynamics and the physical information recoverable from these fingerprints. Across both test sets, including the high-flexibility challenge set, the generated trajectories achieve RMSF correlations of 0.875 and 0.766, while single-conformer predictions show comparable agreement with MD-derived…

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  • arXiv cs.ROOct 2▲ 12

    EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras

    Kush Hari, Justin Kerr, Nidhya Shivakumar, Samarth Mahapatra, Carmelo Sferrazza +5

    Inspired by human vision, we introduce a framework using active gaze to enable fine-grained bimanual manipulation with only a single stereo camera. EyeRobot 2.0 physically attends to a 3D fixation point in the scene by swiveling two eye viewpoints to center their gaze on it. The resulting images are processed foveally by allocating more visual tokens to the image centers, focusing computation on task-relevant features. Such Active Visual Fixation (AVF) requires carefully coordinated gaze during task execution, which we accomplish hierarchically by first training a low-level gaze servoing policy conditioned on a goal object, then training a target selector which emits fixation goals based on task progress. Both modules are trained with RL on real-world data: the first is trained with a dense geometric reward and the second co-trains with the BC gripper policy which allows it to discover fixation sequences that can resemble a human's fixation sequence while performing the task. EyeRobot 2.0 further takes advantage of fixation by canonicalizing gripper information into a fixation-relative SE(3) frame, which compacts the size of the action distribution to learn. We collect…

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  • arXiv math.OCOct 2

    From Mixing to Tearing: Graph Decomposition in Decentralized Optimization via Message Passing

    Kuangyu Ding, Gesualdo Scutari

    We study decentralized minimization of sums of smooth strongly convex functions, one per agent, with communication restricted to neighbors in a graph. Existing decentralized algorithms typically emulate a {\it centralized} method; {\it the network serves only to exchange information}, from which agents approximate the global quantities that the method needs. This paper breaks with this paradigm. We introduce a {\it graph decomposition framework} that uses the network to design the method, not merely execute it. It jointly determines how agreement is imposed, which variables are optimized jointly (blocks), and which connected subgraphs host the agents solving each block. The convergence analysis quantifies the trade-offs among these choices. GATE (Graph-Tearing message passing) instantiates the framework by assigning one dual variable per edge and partitioning the edges into trees. Agents interleave edge updates with local message passing recursions that summarize optimization within each tree (block). Its surrogate variant, GATE-S, uses tractable local models and compact messages to reduce computation and communication. We establish linear convergence and show that the…

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  • arXiv cs.LGOct 2

    LESSER: Post-Training Data Selection with Output-Layer Gradients

    Lyuxin David Zhang, Eric Wong, Surbhi Goel, Anton Xue

    The choice of post-training data for large language models substantially affects downstream performance. Gradient-based data selection is a popular approach that ranks training data by how well their gradients align with those of a small validation set. However, ranking with full-parameter gradients requires an expensive backward pass on every sample, making computation intractable for large candidate pools. This raises a natural question: can we approximate full-gradient features at a fraction of the cost? Conveniently, we find that output-layer gradients suffice for effective data selection, yet require only the cheaper forward pass. We implement this as LESSER, a drop-in wrapper for selection methods that reduces the feature-extraction FLOP cost by $9.7\times$ for SFT and $3.0\times$ for RL benchmarks, while tracking full-gradient performance on downstream tasks. Empirically, we find that even when output-layer and full gradients rank individual samples differently, they select batches with aligned gradients.

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  • arXiv cs.CVOct 2

    Decoding the Functional Roles of Register and High-Norm Patch Tokens in Vision Transformers

    Neel Varma, Andrew Rufail, Dipika Khullar, Vasu Sharma

    Self-supervised Vision Transformers (ViTs), such as DINOv2, learn rich visual representations, but the functions of their internal tokens remain poorly understood. Recent architectures introduce dedicated register tokens to reduce high-norm out- lier patch tokens that emerge in background re- gions, yet the semantic and functional roles of both token types have not been fully established. In this paper, we analyze these roles by training sparse autoencoders (SAEs) on register-token and outlier-token activations in DINOv2. Using an automated interpretability pipeline, UMAP clus- tering, and CLIP-space cross-checks, we find that register-token features are more strongly associ- ated with high-level semantic concepts. Outlier- token features, by contrast, are more often associ- ated with lower-level structural, background, and texture-dominant patterns. Causal ablations fur- ther reveal a substantial functional asymmetry: disrupting top-activating register-derived features produces a 48.17% drop in representation cosine similarity, whereas disrupting outlier-derived fea- tures produces only a 0.31% drop. Together, our results provide evidence for token specialization in…

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  • arXiv cs.CLOct 2▲ 37

    Language Models that Play Chess and Explain Their Moves

    Adithya Bhaskar, Jeffrey Cheng, Danqi Chen

    Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language models (LMs) can generate plausible-sounding explanations, but their weak playing strength limits the utility of their explanations. We introduce Queen, a 4B-parameter chess-language model that can explain its moves and plans while playing at the level of a typical Grandmaster. Our novel framework enables domain-specific reasoning through complementary components: an encoder-decoder architecture and an iterative distillation algorithm. This architecture integrates a silent expert chess encoder with an instruction-tuned LM through cross-attention, which we train via a question-answering curriculum to extract chess concepts from the encoder's representations. Building on this domain-adapted model, we iteratively improve its explanations with a natural-language analog of the Bellman update: the model analyzes the positions after its top candidate moves and consolidates them into an explanation of the current position, which is then distilled back into the model. Over seven iterations, our model gains over 900 Elo points (1782 to 2697),…

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  • arXiv cs.AIOct 2

    Transcriptome-informed multi-modal AI for predicting neoadjuvant therapy response from breast cancer biopsies

    Jungkyu Park, Dhruva Biswas, Joseph Cappadona, Cerise Tang, Ken G. Zeng +20

    Scarcity of labeled data limits development of deep learning biomarkers in oncology. We develop a two-stage AI model predicting pathological complete response (pCR) to neoadjuvant therapy in breast cancer. The first stage learns the transcriptome from histopathology using 8,742 patients across 32 cancer types, corroborated by pathologist review and spatial agreement with measured expression. This simplifies the second stage to predicting pCR from inferred expression and clinical variables. Developed using 1,080 patients (five cohorts) and evaluated in 1,412 patients (nine cohorts), the model achieves a pooled AUROC of 0.79 (95% CI, 0.73-0.85), discriminating responders within molecular subtypes. It outperforms histopathological biomarkers, remaining stable across intratumoral sampling and with minimal biopsy tissue. Ablations show transcriptome-wide inference improves discrimination over clinical variables alone or one-stage pathology models, and robustness by avoiding genomic assays' gene selection constraints. These results indicate that biologically informed compression may generalize to data-sparse applications in precision oncology.

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  • arXiv cs.CVOct 2

    FlowHMR: Physically Plausible Motion Capture from Video

    Zhanke Wang, Chengfeng Zhao, Qing Shuai, Jingzhong Lin, Heng Li +6

    We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays…

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  • arXiv cs.CVOct 2

    SigLIP2 for aerial fire risk classification

    Yunus Serhat Bıçakçı

    We examine the transfer of a pretrained SigLIP2 image encoder to seven class fire risk classification from aerial imagery. We introduce a reproducible partition of the public FireRisk training mirror and an implementation that records data provenance, preprocessing and model selection. Two initial runs compare a frozen encoder probe with full model adaptation. On the validation partition, full adaptation reaches 63.05% accuracy and 58.94% macro F1, compared with 55.95% and 50.19% for the probe. Both runs use one training seed and select their checkpoint on the same validation partition. These development results support further evaluation of SigLIP2 but do not establish performance on an independent test set or unseen regions. The accompanying code provides a common framework for repeated experiments and comparisons with additional visual encoders.

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  • arXiv cs.LGOct 2

    Simulation-Free Learning of Population Dynamics with Wasserstein Lagrangian Residuals

    Fedor Sergeev, Markus Heinonen, Daniel Waxman, Tim Cooijmans, Ricardo Baptista +2

    The dynamics of cells, organisms, and fluids are often modeled as probability distributions evolving over time. Reconstructing and extrapolating this evolution from unpaired snapshots requires assumptions about the underlying process. Wasserstein gradient flows are a common choice, but they cannot describe conservative or periodic dynamics. Lagrangian mechanics in Wasserstein space covers both, but existing methods for learning it are simulation-based: they run a numerical solver at every training step, which makes training expensive. We propose Double-Stitch, a simulation-free method that learns these mechanics by penalizing the residual of the equation of motion along a learned population path. We derive this equation from a Clebsch variational principle that does not require gradient velocities, and show that the residual vanishes exactly when the equation holds. We test Double-Stitch on synthetic, single-cell and ocean vortex datasets and find that it matches or outperforms gradient-flow methods and simulation-based WLM on most tasks, while training $4$-$14$ times faster than WLM. We provide a JAX implementation of Double-Stitch at https://github.com/BasisResearch/stitching.

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  • arXiv cs.NEOct 2▲ 29

    FrugalEvo: Towards Cost-Aware LLM-Guided Program Evolution

    Hui Chen, Xuan Qi, James Xu Zhao, Zhaopeng Feng, Shilong Liu +3

    LLM-guided evolutionary methods, such as AlphaEvolve, have emerged as powerful approaches for challenging computational optimization problems, such as circle packing. However, prior work typically optimizes performance gain over a fixed number of iterations. We argue that practical optimization should maximize gain per unit cost. To this end, we propose FrugalEvo, a cost-aware evolutionary framework where a stronger, higher-cost LLM explores solution strategies, and a cheaper LLM implements them and iteratively refines the resulting code. We also design a cache-efficient evolution process, where our harness and prompts maximize the sharing of prefixes across different evolution steps, to improve cache reuse. To measure solution quality throughout a fixed cost budget, we introduce Budget-Aware Area Under the Curve (BA-AUC), defined as the area under the best-so-far evaluation score curve over cumulative LLM cost, up to the budget. Across 10 mathematical and systems optimization tasks, FrugalEvo matches or surpasses state-of-the-art baselines, including OpenEvolve, ShinkaEvolve, AdaEvolve, and EvoX, in final solution quality and achieves higher BA-AUC on 9 tasks. It also achieves…

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  • arXiv cs.LGOct 2▲ 14

    Retrieval-Centric Deep Learning in Growing Nonparametric Neural Networks

    Maximilian Schlegel, Rajai Nasser, Seijin Kobayashi, Yanick Schimpf, Oliver Sieberling +4

    We investigate a general-purpose layer for deep learning that, instead of compressing arbitrary-size training data into fixed-size weight matrices, stores a new pair of key-value representations for every data point during training, and retrieves and recombines these representations through an attention mechanism at inference time - resulting in a growing neural net (NN). While Irie et al. (arXiv:2202.05798) have put forward this perspective from the classic duality expressing any linear layer in a deep NN trained by gradient descent as linear attention (LA) over the training data points, replacing LA by more powerful attention functions, as they suggest, turns out to be non-trivial: we show that naively applying learning rules from the LA case to advanced kernels does not lead to principled optimization. Here we fill this gap and develop functional gradient-based learning rules for kernelized attention layers, based on radial basis function (RBF) and softmax-like kernels - establishing the principled "retrieval-centric deep learning" (RCDL) paradigm. Empirically, we demonstrate the promising performance and learning-efficiency of RCDL on image classification and synthetic…

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Rising research topics

  • Databases11+175.0%
  • DevOps & cloud15+87.5%
  • Linear bandits108+33.3%
  • Speech emotion16+33.3%
  • Anomaly detectors27+28.6%
  • Channel state information18+28.6%
  • Programming languages12+20.0%
  • Small LLMs49+19.5%