Controllable 3D part generation is pivotal for digital asset creation, yet existing methods lack the flexibility to accommodate diverse user workflows requiring varying levels of control. In this paper, we introduce FlexPart, a unified image-to-3D part generation framework that supports variable-granularity geometric conditions within a single model. By seamlessly integrating heterogeneous inputs, ranging from sparse points to dense bounding boxes and masks, via gated adaptive modulation, FlexPart unlocks a powerful cross-modal synergy. We also propose an asymmetric geometric guidance mechanism that leverages strong spatial priors to align representations across granularities, improving geometric consistency and facilitating inter-task synergy. Under mask conditioning on PartVerseXL, FlexPart reduces Part CD by 16.6% relative to TripoSG + SAM3D and by 10.5% relative to OmniPart, while maintaining competitive whole-mesh quality. The code can be found at https://github.com/Gucci233/FlexPart
Flint is Recursive’s mixture-of-experts language model for coding agents, with 39.8 billion total parameters and approximately 2.5 billion active per token. It is designed to investigate codebases, fix bugs, implement features, and write tests.
Nvidia's new data engine Flora labels one hour of robot video for 72 cents instead of $88 with GPT-6 Astra, while scoring slightly higher on quality. The open system, built on three fine-tuned Qwen3.5 models, catches errors in robot actions far more reliably than any competitor…
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Large Audio Language Models (LALMs) utilize either continuous features or discrete tokens, yet the optimal representation paradigm for general audio understanding remains debated. Existing benchmarks often focus on narrow domains or evaluate encoders outside LALM contexts. To…
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